Ashfyr Posted January 11, 2012 Share Posted January 11, 2012 Can someone maybe teach me the script, if they know it prior to the release of the CK, how to make a script for a quest where assassins will attack when you least expect it, or to recreate cursed items from morrowind? for those that havent played morrowind, these items summoned a creature when you picked them up Link to comment Share on other sites More sharing options...
Deleted1308005User Posted January 11, 2012 Share Posted January 11, 2012 Mm, I would love to see more "hunters" In-game.Like, powerful mages, warriors, hunters, witch hunters, who would try to hunt you down because of something you did.Maybe so that if you are vampire/werewolf, hunters would be vigilants of stendarr.If you are mage, they would be "witch hunters" (Archer, poisons, enchanted stuff etc etc) I know there are already some of this stuff in-game, but I think its too rare? Link to comment Share on other sites More sharing options...
Ashfyr Posted January 11, 2012 Author Share Posted January 11, 2012 Exactly what I was thinking. You actually gave me some good ideas there, thank you Link to comment Share on other sites More sharing options...
LiveAndLetLive Posted January 11, 2012 Share Posted January 11, 2012 (edited) something along the lines of: scn curseditemscriptbegin on activate player.placeatme [creature you want to appear] 1 end should that not work, you might want to make an activator [like a switch or lever] ]with the items mesh, add the script: scn curseditemscriptbegin on activate disable [the reference ID goes here, not the base ID. reference ID is THAT particular activator item [the lever that looks like the item you want to be added] you placed.]player.additem [item you want to be added] 1player.placeatme [creature you want to appear] 1 end the latter WILL work, with oblivion anyways Edited January 11, 2012 by LiveAndLetLive Link to comment Share on other sites More sharing options...
Ashfyr Posted January 11, 2012 Author Share Posted January 11, 2012 (edited) Thank you. Once the ck is out, I will try those, now does anyone know what motivates the assassins in the game to attack? I have been attacked by a dark brotherhood before, does anyone know if that is a script or etc? I would also like it if those assassins were more stealthy-like. Edited January 11, 2012 by Ashfyr Link to comment Share on other sites More sharing options...
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