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Assassin Attacks, Cursed Items


Ashfyr

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Can someone maybe teach me the script, if they know it prior to the release of the CK, how to make a script for a quest where assassins will attack when you least expect it, or to recreate cursed items from morrowind? for those that havent played morrowind, these items summoned a creature when you picked them up
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Mm, I would love to see more "hunters" In-game.

Like, powerful mages, warriors, hunters, witch hunters, who would try to hunt you down because of something you did.

Maybe so that if you are vampire/werewolf, hunters would be vigilants of stendarr.

If you are mage, they would be "witch hunters" (Archer, poisons, enchanted stuff etc etc)

 

I know there are already some of this stuff in-game, but I think its too rare?

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something along the lines of:

 

scn curseditemscript

begin on activate

 

player.placeatme [creature you want to appear] 1

 

end

 

should that not work, you might want to make an activator [like a switch or lever] ]with the items mesh, add the script:

 

scn curseditemscript

begin on activate

 

disable [the reference ID goes here, not the base ID. reference ID is THAT particular activator item [the lever that looks like the item you want to be added] you placed.]

player.additem [item you want to be added] 1

player.placeatme [creature you want to appear] 1

 

end

 

the latter WILL work, with oblivion anyways

Edited by LiveAndLetLive
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Thank you. Once the ck is out, I will try those, now does anyone know what motivates the assassins in the game to attack? I have been attacked by a dark brotherhood before, does anyone know if that is a script or etc? I would also like it if those assassins were more stealthy-like. Edited by Ashfyr
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