enjybenjy Posted March 18, 2008 Share Posted March 18, 2008 I have no mod experiance and could not make any this complex but i do have an idea. I found that the realm of oblivion - i.e. through the firey gate) gets quite boring qucikly espically if you decide to shut down all 60 gates. So i was thinking that a mod that increased the number of oblivion worlds that a gate could take you to would be extremely cool. Also there could be different levels of oblivion worlds from easy to uber hard. Also there could be variuos diffrent places the sigil stone could be palced bevcuase having to go through the same tower time and time again sucks. There could be moving stones or ones which only appear if a charatcer does something (like kill x number of dradia or simly just die). And why stop there...you could have different elements of obvilion e.g. a strom obilvion world, a frost one, a fire one, an eart one, etc. Also an upside down world would be awesome. Like i said i couldn't mod this but i'm sure there are ppl who can. Link to comment Share on other sites More sharing options...
GenghisKhanIT Posted March 19, 2008 Share Posted March 19, 2008 And why stop there...you could have different elements of obvilion e.g. a strom obilvion world, a frost one, a fire one, an eart one, etc. Well, I don't imagine Mehrunes Dagon's Oblivion realm containing a storm or frost world; he's the Prince of Destruction, after all. Different Daedra Lord's Oblivion realms ARE different, and maybe Bethesda should have been doing the Daedric quests (Peryite and Boethia) that transfer you into other Princes' realms with different styles. They didn't probably because they were rushed to put the game on the shelves. Anyway, your idea of differently shaped Oblivion worlds is nice, but I think that you would need at least 10/15 more worlds to prevent Oblivion gates becoming boring during the same game. I think it is quite a lot of work... Link to comment Share on other sites More sharing options...
Abramul Posted March 19, 2008 Share Posted March 19, 2008 Dagon's sphere includes natural disasters, so blizzard, thunderstorm, flooded, etc. pocket realms would be plausible. A cavern realm might be interesting, although not be as logical. You'd probably want to have the gates reflect the type of realm. Something that would make the realms slightly more of a challenge would be to have elemental damage dealt to the player, similar to Frostfire Glade. This would make Resist Element potions essential for a gate-closing trip. Link to comment Share on other sites More sharing options...
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