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Talking to a placeable?


hardarg

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I've run into a problem with one of my conversations. Whenever I talk to a placeable the camera goes like this:

 

 

I've checked on the stages, dialogs (even previewed them) and even the creatures, and every things seems to be in order. I've tried testing it with a Creature and giving her the same dialog file, the camera view is normal.

What could be the problem?

 

More info about what I'm trying to achieve:

I planned the conversation to be initiated when the PC interacts with an NPC in a dead pose. It works in the beginning but I had problems with it though, because it tends to face the player which messes up the placement (i.e clipping on the ground when it faces the player). I've looked through Sarha's Dead corpse file and found it was using placeables so I thought I'd do the same thing. I'm not getting the same results though. :sad:

Edited by hardarg
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stages don't appear to work with objects. My method was to 'force' the GW to be in a set location (after starting the conversation). I can't say that it was an ideal solution, but cameras/staging didn't appear to work the same way and controlling the specifics of interacting with the placeable wasn't really central to the mod

 

The B2B file is at:

http://www.nexusmods.com/dragonage/mods/4442/?

The one you want is Mer_Storage.

 

I can't SWEAR which version of the B2B, but I'm pretty sure that it has the interaction between the GW and the placeable.

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  • 1 month later...

I don't know, whether your question is still current. However, I just made a conversation with a placeable myself and I haven't got the problem with the perspective. So, maybe I could help you.

 

May I ask, if you checked the speaker tag (dialogue tab)? There (selected line of the placeable) you have to choose the placeable itself. At least for me it is working this way.

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