Taylor17387 Posted January 11, 2017 Share Posted January 11, 2017 I have been following this tutorial to add new spells: http://social.bioware.com/wiki/datoolset/index.php/Adding_a_new_spell_tutorial and managed to make new ones with their own gui menu (like Primal, Creation, etc). So far so good. However, the new spells were showing for all mages in their talent screen, and I only wanted them to show for a specific character. So I edited the new menu under guitypes.gda, and put as condition ability one of my new spells, pretty much like the Blood Mage menu does, which only shows if the character has acquired a Blood Mage talent.The problem I'm facing now is that, since the character that I want to have these new spells doesn't have them when created in Toolset, now neither the menu nor the spells show, as result of the change made in guitypes.gda. How can I add a specific talent to this character? I tried with the function AddAbility and _AddAbility in his hiring script, without sucess. I also extended the cla_data.gda, to make a new class which had as Starting Ability my new spell, re-made the creature in Toolset with this new class in his properties, and still nothing. Adding in the hiring script the function Chargen_ApplyClassAbilities doesn't seem to work either. Link to comment Share on other sites More sharing options...
mcgoy Posted January 11, 2017 Share Posted January 11, 2017 I'll have to look it up in code and I don't have time right n ow. I used a 'unique item' that the character had to use to get the specific spell or talent. But I don't have time to look up the specifics Link to comment Share on other sites More sharing options...
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