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How to Figure Out Enemy's Unarmed Damage


BoredErica

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Hi,

 

In links like the page for Deathclaw, the Fallout Wiki lists the melee damage of enemies. For example it states a regular swipe does 60 damage for a normal Deathclaw. My question is if there is a way to figure that out only looking at the Creation Kit instead of testing in the game. I know the damage of a gun depends on the stats of the gun and that shouldn't be hard to modify. But what about melee or unarmed? Deathclaw seems to have two weapons: Dirt throw and unarmed. Unarmed shows up as 0 dmg and dirt throw is not what I'm looking for. Even Assaultrons I think I can find the melee weapons they technically have equipped, but that's one static weapon. Higher leveled Assaultrons do more damage, so how is the damage increased? Is the only difference between a Dominator and a regular Assaultron's damage simply from different Strength?

 

Thanks

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There are a number of things that will determine the final number of damage a creature can do and I'll try to list it out well here so its lengthy. I'll use the basic Deathclaw as the example.

 

Pretty much all entities in the game have an unarmed weapon attached to them which is stored in their Race entry under Combat Data. So in this case the [C2C2A] "UnarmedDeathclaw" weapon does 0 damage, which may make the weapon seems useless, but it also has other important info like reach and keywords. Before we move on its important to note that also found in the Race entry is a tab called Attack Data, which stores all the types of attacks the entity can pull off. Under it it lists that the Deathclaw can do Power Attacks that do double damage so we'll take that into consideration. Next we look at the entity itself in the Actor entry. The basic Deathclaw in the CK is found as [1DB4C] "EncDeathclaw01Template". First lets look at Stats tab at the top which lists all its actor values. It states that actor value UnarmedDamage is 60, which give an additive bonus to unarmed damage, so we add 60 to 0 to make 60 (obviously). Now it also states that it has a actor value MeleeDamage of 60, but since [C2C2A] "UnarmedDeathclaw" is keyworded as an unarmed weapon and [113339] "DeathclawDirtThrow" is keyworded as a ranged weapon, this value likely does nothing and was left over from some testing of sorts. Lastly, we'll look over in the SpellList tab as there are perks that are added to actors to multiply their damage like [E1A4B] "crDamage15" (which multiplies damage by 1.5 times), but as we can see here, the only perk that he has only makes him immune to radiation. So after all that we are finally done. The result was that the basic Deathclaw does 60 damage with a normal attack, or 120 damage in a power attack.

 

This is generally the same process for all entities. For entities that usually carries guns like raiders, you'd look at the weapon they'd potentially spawn with for damage, and skip all the way to the SpellList for any damage multipliers there.

Edited by JackRob
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  • 2 weeks later...

Is there possible to find DLC01EncMechAssaultron01a damage?

 

Weapon UnarmedAssaultron does nothing (even if it's 0 damage) and in AssaultronRace only Dmg Mult in Attack Data may affect. But where I can find raw numbers? In Actor I deleted all records, except Health, and SpeedMult.

 

My character always gets 67 damage (Dmg Mult 0.5) points from one hand (that yellow manipulator) attack.

 

Aslo I don't understand, whether stats like Perception is used for NPC or not. Strength yes, it used for carry weight and melee attack (but we can set melee/unarmed directly). Agility for Action Points, but Perception, Charisma, Intelligence and Endurance, it's like useless for NPC, esp for robots.

Edited by orangedeal
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