MofoMojo Posted March 11, 2012 Share Posted March 11, 2012 Wow on all the progress made. Have you made progress on glare?How does glare increase? Is it based on a percent of former glare, like risen glare is 125% of the fledgling glare? If so, you could have compounding at progenitor. Anyway, I am really happy that people are putting so much work into this mod. It will be epic because of the teamwork of MofoMojo and Jakisthe, and the forum P.S. MM, do you have a youtube channel where all the videos you have uploaded are? Be really cool to have everything in one place.Nevermind Clicked on the video and found your username/channel thing. FranzLiszt, Not sure if these are the details you're looking for but, Glare is implemented via ImageSpaceModifiers, similar to the very short glare you get when you walk outside during daylight hours as a vanilla vampire. What I've done is increased the "Brightness" multiplier, as well as tweaked the luminosity and bloom values. For Fledgling the brigthness multiplier is 1.1, for Master, 1.3, for Sire 1.5. Thank you for the compliments guys. We really appreciate them. -MM Link to comment Share on other sites More sharing options...
deama Posted March 11, 2012 Share Posted March 11, 2012 I really liked the biting animation!The thing that I'm not sure about is the weather spells, don't they seem a little bit too... OP? I would accept it if there were another 2 or 3 ranks a vampire can accent and then get it for the first time, but other then that I don't know, it kinda feels weird.I definitely agree with phil11, need those hotkeys. I would also say that the sun glare effect needs to be even higher. :) I'll get a higher resolution Glare demo and we can get some feedback on that. To me, at Sire, the glare is pretty rough. Jakisthe mentioned the same thing on the Fog and Storm spells, and I tend to agree. I proposed a change and waiting on feedback but gone ahead and implemented it for now. Those spells are simply Powers now. They can be cast once a day. To compensate, they last for 3 minutes. Enjoy your cloud cover while you can. That means Sire's get two spells (that's when they get conjure storm) for a total of 6 minutes. While I don't tend to use them in the demos because I'm always testing stuff out and my needs change, Favorites are your friend! :) You can bind anything in your favorites to a number 1-9 (I think 9 is the highest). Do we really need more than that? -MM Edit: While doing the demo, I became painfully aware that the change in glare between Fledgling and Progenitor is not that noticeable whereas Porgenitor to Sire was. Oddly, each level increases at the same rate so I'm unsure of why there's such a difference. I went back and changed it. The glare is much more pronounced now so .... demo incoming. Basically Master is the level of glare that Sire was previously and Progenitor and Sire are even more so. High Res demo incoming.... -MM Demo: http://www.youtube.com/watch?v=unyqzAiqS0k&feature=channel The sire glare is fine, but the lower level glares could probably be much more intense Link to comment Share on other sites More sharing options...
MofoMojo Posted March 11, 2012 Share Posted March 11, 2012 (edited) The sire glare is fine, but the lower level glares could probably be much more intense What's so strange is how much more the glare is between each multiplier at the higher levels vs. the lower ones. I'll see if I can make it more pronounced, but not as intrusive. Maybe more bloom. Any feedback on the Hearts? I need your thoughts! This morning I introduced the Restoration modifiers. Restoration Spells cast on you are only 66% effective as a Fledgling, 33% as a Risen, and 100% ineffective as a Master - Sire. This means, there's only three ways to heal effectively at Master levels and on. 1) Blood Rend2) Darken3) Eating a FRESH heart. I've also modified how hearts are harvested. There are two types of "Fresh Hearts". Health, and Damaged. Healthy hearts will restore your Health, Magicka, and Stamina by 1000. Damaged Hearts by only 100. The chance of getting a healthy heart scales with your Vampire Level. Fledgling 15%Risen 30%Master 45%Progenitor 60%Sire 75% You can still only harvest hearts when NOT in combat, and WITHIN 10 seconds of an NPCs death. Harvesting hearts does not work for Daedra. Dwarven Machinery, Undead, etc,. I am considering adding a third heart such as "Fresh Animal Heart" if you wanted to harvest hearts from animals. That would restore only 50 of each for smaller animals, maybe 100 for larger animals (Bears, Sabres, perhaps Elk/Stags). I don't know if it needs to be THAT easy (also allow harvesting from animals) but Potions are ineffective at Master and on too and there's literally no other way to restore magicka and stamina outside of waiting and staying out of direct sunlight. Edited March 11, 2012 by MofoMojo Link to comment Share on other sites More sharing options...
elricshan Posted March 11, 2012 Share Posted March 11, 2012 i think that the heart idea is very good. wil the heart still be effective as potion afet several game days or wil they loose their effect? if so maybe plasing it in a special container that wil make it last longer Link to comment Share on other sites More sharing options...
FranzLiszt Posted March 11, 2012 Share Posted March 11, 2012 I like the idea of the hearts. I also think it is awesome how you used what looks like the cannibalism animation for harvesting.Would it be a good idea to get dragon hearts? That heal the same as the healthy heart with no chance of finding a damaged heart.That might make a reason to kill dragons in the game Link to comment Share on other sites More sharing options...
MofoMojo Posted March 11, 2012 Share Posted March 11, 2012 (edited) i think that the heart idea is very good. wil the heart still be effective as potion afet several game days or wil they loose their effect? if so maybe plasing it in a special container that wil make it last longer Right now it's effective for as long as you haveit. Is their a "Heart in a Jar" similar to a "Butterfly in a jar" that I've seen (I don't see one in the editor)? I would love to actually have it in a jar for the "appearance" of preservation. If someone would like to modify say, the Cirtters\Bee\BeeInJar.nif or any of the other "InJar" nifs to a Heart, I would gladly use it for that. Would it be a good idea to get dragon hearts? That heal the same as the healthy heart with no chance of finding a damaged heart. That might make a reason to kill dragons in the game It's possible, but then Dragon's generally disentegrate so quickly. Definitely worth considering. -MM Edited March 11, 2012 by MofoMojo Link to comment Share on other sites More sharing options...
deama Posted March 11, 2012 Share Posted March 11, 2012 (edited) I like the heart idea as well. Not sure if adding animal hearts would be a good idea, might make it too frequent, but I don't know. I was thinking you should add unique hearts that you can harvest from IMBA creatures like another sire vampire, or a really powerful dragon, or one of those dragon priests. I was also wondering if you could make it so that the unique hearts would permanently increase your health, magicka, or stamina (or both); or maybe some other effect like raise your vampire level to some sort of IMBA thing? PS: I have no idea if this is even possible (probably not), but I was wondering if you could make a heart draining system, e.g: lets take the healthy heart for example, if you have it then you could use it almost like a restoration spell and cast it to heal yourself; if you would heal 1000 pts of HP then it would explode (or something like that) from your hand. 1000pts might be too much though... Edited March 11, 2012 by deama Link to comment Share on other sites More sharing options...
MofoMojo Posted March 11, 2012 Share Posted March 11, 2012 (edited) I like the heart idea as well. Not sure if adding animal hearts would be a good idea, might make it too frequent, but I don't know. I was thinking you should add unique hearts that you can harvest from IMBA creatures like another sire vampire, or a really powerful dragon, or one of those dragon priests. I was also wondering if you could make it so that the unique hearts would permanently increase your health, magicka, or stamina (or both); or maybe some other effect like raise your vampire level to some sort of IMBA thing? PS: I have no idea if this is even possible (probably not), but I was wondering if you could make a heart draining system, e.g: lets take the healthy heart for example, if you have it then you could use it almost like a restoration spell and cast it to heal yourself; if you would heal 1000 pts of HP then it would explode (or something like that) from your hand. 1000pts might be too much though... Deama, You mean like being able to eat a little to regain some health a little at a time? Where eventually you consume the whole thing? I can't say it would be impossible, but it's likely not easy for the return value it provides. You should be able to get at least one heart of some type from every battle with humanoids that have a heart so allowing for partially consumable objects (something not built into the game) would take some work. I can think of ways to do it. On the animal things, I tend to agree here. Adding animals into the mix might make this too abundant. Wildlife is everywhere and we don't support feeding from animals so why would we add hearts. Any one else agree/disagree? On the dragon thing. It's entirely possible to do. If I did that, I might lower the actual health, stamina, and magicka rates of hearts to actually provide a purpose for going after them. So, 100 for damaged hearts, 300 for healthy hearts, and full for Dragon Hearts. And yes, it's entirely possible to permanently increment the base values of health, magicka, or stamina. It's not generally recommended because removing the mod doesn't remove the effect, but i don't think people would mind too much. I'd have to give it some thought and consideration. It's not really where I was intending to go with it. Jakisthe might think otherwise so I'll let her weigh in (and other's too). What does IMBA mean? -MM Edited March 11, 2012 by MofoMojo Link to comment Share on other sites More sharing options...
nskin039 Posted March 11, 2012 Share Posted March 11, 2012 How soon are you hoping to Beta test? If it is in a few weeks (say early April) I can volunteer to do some testing. I don't have a lot of time until then. Do you have the bat form working? I'd love to see that. Link to comment Share on other sites More sharing options...
MofoMojo Posted March 11, 2012 Share Posted March 11, 2012 How soon are you hoping to Beta test? If it is in a few weeks (say early April) I can volunteer to do some testing. I don't have a lot of time until then. Do you have the bat form working? I'd love to see that. PM Jakisthe. She is handling the beta. I imagine we'll be ready in less than a few weeks. I want to get the journal working... and a few other adjustments. -MM Link to comment Share on other sites More sharing options...
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