Jump to content

Anyone know of a mod for settlement terminals


Jones813

Recommended Posts

It's super annoying having to set up entirely separate power systems to be able to control multiple devices. What I'm looking for is a mod that makes it so that a terminal only affects devices that are farther down the line of power from it, things that get their power through the terminal itself. I made a crude paint picture to illustrate what I mean. Does anyone know of such a mod? I've been searching but unable to find one yet.

 

 

Edited by Jones813
Link to comment
Share on other sites

If you have Advanced Settlement Power, use an AND gate. connect the switch to one of the inputs, and a logic constant of true to the other input. if switch is off both termianls won't get power. if it's on: the terminals can only modify the objects down the line from it as you have shown.

 

use a normally open or closed relay if you want to pass on more power than what the AND gates themselves would have outputted.

Link to comment
Share on other sites

If you have Advanced Settlement Power, use an AND gate. connect the switch to one of the inputs, and a logic constant of true to the other input. if switch is off both termianls won't get power. if it's on: the terminals can only modify the objects down the line from it as you have shown.

 

use a normally open or closed relay if you want to pass on more power than what the AND gates themselves would have outputted.

That sounds good but looking at the mod page itself is kinda' confusing lol. Not sure if it'd just make things worse or better for me.

Link to comment
Share on other sites

 

If you have Advanced Settlement Power, use an AND gate. connect the switch to one of the inputs, and a logic constant of true to the other input. if switch is off both termianls won't get power. if it's on: the terminals can only modify the objects down the line from it as you have shown.

 

use a normally open or closed relay if you want to pass on more power than what the AND gates themselves would have outputted.

That sounds good but looking at the mod page itself is kinda' confusing lol. Not sure if it'd just make things worse or better for me.

 

 

I'll take a screenshot for you.

 

sadly I have to report the game ends up only allowing one terminal to edit one specific object down its own line. the other decides it can do nothing

Edited by IRUseDrug
Link to comment
Share on other sites

The last time I tried, a terminal affected EVERYTHING on the circuit that was physically connected. It doesn't care a whit if there are any open switches along the way. Believe me, I tried, and wound up manually moving cut-out wires around while I adjusted about a dozen different components.

 

Even with a switch in the OFF position between the terminal and a configurable component, that component would be changed by any terminal settings I applied. >.<

Link to comment
Share on other sites

The last time I tried, a terminal affected EVERYTHING on the circuit that was physically connected. It doesn't care a whit if there are any open switches along the way. Believe me, I tried, and wound up manually moving cut-out wires around while I adjusted about a dozen different components.

 

Even with a switch in the OFF position between the terminal and a configurable component, that component would be changed by any terminal settings I applied. >.<

 

Yeah that's the problem. I'd love to be able to to connect everything to a master power switch and have the terminals control different devices separately like in my picture but the vanilla game just doesn't work that way. I do have all the DLC so maybe I can make something work with the logic gates. Some of those still confuse me.

Edited by Jones813
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...