IRUseDrug Posted January 12, 2017 Share Posted January 12, 2017 (edited) [WARNING: Before reading you should know I haven't played the game exhaustively enough to know for sure or not if this already being done on some level] Defense Rating Is Not Deterrence I was listening to a rant on youtube by some guy and he brought up an issue I think is easily solved. Defense Rating should not stop frequency you get attacked. Instead how well you fight off a handful of attacks at that defense rating should. When your defense rating changes more attacks come back to test your defenses. Realistically it's not just how much firepower you have its how you place/structure/maintain it within your settlement. The npcs should empirically test your defenses a few times before the default formula kicks in. This rewards your time taking to design of your settlement because the flaws of not doing so carefully has a higher chance of being found. I came up with another idea while writing this post. 1. First someone make it so enemies potentially try to invade settlements from any direction possible. I don't care if they only pick one direction to come from per instance of an invasion.2. Upon repeat invasion by the same type of invaders the invaders should take note where they got butchered previously and atleast try reach somewhere else to harass/fight you at in your settlement. When implementing 2, clearly you're going to need 1 to sync up. You shoul generally try to invade from the direction that's easiest to flee/take cover in a space you weren't butchered literally in the last invasion. A guess at the heuristics to make it work: -Tally up the death counts in a spatial grid-Tally up the overall enemy health lost in spatial grid-Tally up the defense-rating of defense-resource-workshop type stuff in the spatial grid. Make invaders priortize to NOT go to the parts in the spatial grid where those three intersecting each other equal highest value when average. The benefits of this mod would be of the same reasoning as the first idea. The more vicious AND well designed your settlement, the better the reason to have bothered. (well to a point) For those obsessed with details. We are invoking a kind of natural selection on the choice made where to invade from and where in a settlement to try do all the fighting (or simply not to get caught doing the fighting). After a certain number of invasions that took these facts into consideration then your defense rating should scale how many invasions you get going into the future. Well atleast until your defense rating changes again. note: might want to make sure the defense rating changes are significant before have invaders begin testing. else one uprooting of a low-level defense item somehow becomes a big deal. Edited January 12, 2017 by IRUseDrug Link to comment Share on other sites More sharing options...
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