Midwinter1888 Posted January 12, 2012 Author Share Posted January 12, 2012 (edited) Thanks, but I've tried changing the healrate values with modav and forceav. Neither had any effect. It's definately a bug (or an unmentioned effect) in the conversation with (SPOILER) the dragon on top of the Throat of the World. I just re-played that part of the game. If you avoid the meditation topic at the end of the discussion, then the auto-heal does not kick in. But if yo start it, you will be forced to choose one of the three options and after that you will auto-heal and nothing seems to stop it. It might be a secret easter egg, I suppose: increasing your health regeneration rate. But it looks like a bug to me, as nothing is said about it in the dialog. I've been playing Elder Scrolls games since Daggerfall, and the Skyrim health regen strikes me as both dumbing-down and a cheat, pure and simple. I'm re-playing from the Throat of the World quest, just to avoid it. Edited January 12, 2012 by Midwinter1888 Link to comment Share on other sites More sharing options...
Midwinter1888 Posted January 27, 2012 Author Share Posted January 27, 2012 Drat! The problem is back again. It's definately connected to certain permanent status rewards from quests: for example the shout booster at the end of the Throat of the World quest and, as I've just discovered,l the Sindarion Serendipity alchemy boost at the end of the Return to Your Roots quest. On the other hand some boosts - like, oddly, the Sailor's Repose healing spell boost - don't permanently reactivate the auto-healing feature. I'm guessing that a mod to deactivate the auto-heal feature - including an .esp file - might get around this semi-bug, as an .esp will outrank the fault in the basic game. When the Creation Set finally arrives I'll have a go at making a no auto-heal mod, but I'm not sure I'm expert enough. Anyone have any ideas? Link to comment Share on other sites More sharing options...
Midwinter1888 Posted February 15, 2012 Author Share Posted February 15, 2012 (edited) Is anyone planning a Non Health Regen Mod (esp based)? Or can anyone give me a hint how to make one? Edited February 15, 2012 by Midwinter1888 Link to comment Share on other sites More sharing options...
Huillam Posted March 30, 2012 Share Posted March 30, 2012 It seems you're right I had to remove Force Without Effort and Sinderion's Serendipity but now my regen is back at 0.01.In case someone is looking for help use this with the console:player.removespell spellid You'll find spellids here: http://www.uesp.net/wiki/Skyrim:Powers Link to comment Share on other sites More sharing options...
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