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Sk8on's Dragon Robes.


SkjoldBjorn

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Alright, so i have started doing a little modeling, not made  much myself will be introduced to the player  is still to be decided.I did post  here on this very forum to get  feedback and possible ideas. Remember that  im newto this, so textures and  meshes is something i will borrow  from already excisting files, but i  have to model almost all the meshes to prevent clipping issues, the  standard smash 5 meshes together and use alphas  on areas you don't want to be visible did not work  here, so this takes a lot of time,  at least when you are quite fresh to this whole new  world of 3d modeling and  texturing.<br><br><font color="#2E8B57"><font  size="5"><u><b>Progress:</b></u></font><br><br>The robe  is finnished, went for the mythic dawn robe. The  greybeards robe did not fit the theme im going for no matter which color i gave  it and the mythic dawn robe is  more versatile for future Armored robes <img  src="http://forums.nexusmods.com/public/style_emoticons/dark/smile.gif"  class="bbc_emoticon" alt="<img src="http://forums.nexusmods.com/public/style_emoticons/dark/smile.gif" class="bbc_emoticon" alt=":)">"><br><br>- Retexed the robe so it's now without the golden moons on the  clavicles<br>- Masked Hood is finnished <br>- Changed the  name on all models to Dovahaar (dovah:dragon | aar : servant<br>- All Third-person models of this armor is done<br>- Added new  pattern to the lower sleeves of the robe.<br>- New chestplate  added to the robe.<br><br><u><b><font  size="5">To Do:</font></b></u><br>- Different texture colors for the  robe, still uncertain which color i will add, i have all source/raw  files from day 1 since i started this little project so changing them  should not be to challenging, changing colors in photoshop should be no  problem here.<br>- Make a working 1st person model: here  comes the real challenge, i have tried muliple times to create a 1st  person skeleton for this model, but if i use it, it crashes the game CTD  right to the desktop if you try to equip the armor while the 1st person  meshes are active. It might take some time to solve this  problem.<br><br><u><b><font  size="5"></font></b></u><u><b>Progression  Pictures:</font></b></u><br><br><font  size="2"><i>This is the new  look:</i></font></font><i><font  color="#F4A460">Progress  Picture:</font></i><br><br>The new masked  hood.<br><img  src="http://i80.photobucket.com/albums/j183/Siomir/Skyrim%20Mods/2012-03-31_00001.jpg"><br><br><img   src="http://i80.photobucket.com/albums/j183/Siomir/Dovahaar.jpg"><br><br><i><font  color="#2E8B57">Third  Version:</font></i><br>

<br><font  color="#2E8B57"><font size="2"><i><br><font  color="#F4A460">Darker&nbsp;&nbsp;Colour, more details and  another kind of skirt that i  thought&nbsp;&nbsp;looked&nbsp;&nbsp;better. Still need  to solve some clipping issues on the  skirt&nbsp;&nbsp;when&nbsp;&nbsp;running, very minimal  clipping mind you, but it's visible and  needs&nbsp;&nbsp;to&nbsp;&nbsp;be removed. Also have to  solve clipping on the gauntlets.  Using&nbsp;&nbsp;Deadric&nbsp;&nbsp;gauntlets and boots,  i just re-colored them and removed the  red&nbsp;&nbsp;tint&nbsp;&nbsp;to fit my  armor.<br>Also working on a female model of the  armored&nbsp;&nbsp;Dovahaar robe, but the mesh is so skinny, so  getting it all to fit is a&nbsp;&nbsp;little more challenging  than expected, but im working on it, im still&nbsp;&nbsp;not a  master at modeling as you may see im using already  excisting&nbsp;&nbsp;meshes, cut them into pieces and merge them  together. Using Alpha&nbsp;&nbsp;channels is not possible on  this armor as most of it requires a little&nbsp;&nbsp;sculpting  and vert moving to fit with minimal clipping, if i had  used&nbsp;&nbsp;the alpha channel methood here i would end up  with a lot of things&nbsp;&nbsp;clipping....would make this job a  lot easier though.</font><br><br><img  src="http://i80.photobucket.com/albums/j183/Siomir/Skyrim%20Mods/2012-01-26_00002.jpg"><br><br><img   src="http://i80.photobucket.com/albums/j183/Siomir/Skyrim%20Mods/2012-01-26_00001.jpg">

<br>Dovahaar's  Hood(second version)<br>

</i></font><br><i>the  First model (robe  only):</i><br>

<br><font  size="4"><font  color="#FF8C00"><u><b><br>Need-to-do:</b></u></font></font><font  color="#FF8C00"><br><br>- Gauntlets<br>- New  handmade weapons to follow the armor set. (swords 1h and 2h)<br>-  Boots</font><br><font color="#FF8C00">- Armored Robes  for heavy/light armor users.<br>- I might put glowing eyes on the  mask, but i will have to see if it's abit over the top or not, it might  look to  much<br>-&nbsp;&nbsp;add&nbsp;&nbsp;a&nbsp;&nbsp;maskless  hood and a hood with the nightingale mask instead  of&nbsp;&nbsp;the&nbsp;&nbsp;Dragonmask (im infact using  it already as the neck inside the&nbsp;&nbsp;hood.)<br>-  Assign verts so they support all body types ingame (currently _0  (skinny) is the only one i've done.)<br>- Female Hood needs to be  made.<br><br></font>

Edited by Sk8on
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Yeah, im gonna give it a re-texture and remove any reference to mythic dawn, we will see how it goes, i still have a lot of work to do on this robe :)

I will not scrap any of the robes, i might make 2 versions and then decide which one is better used :)

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Updated with new pictures, i've redone the whole model from ground and up to solve some animation issues and clipping issues, still need to solve minior clipping leftovers, but here is the result of new textures and another mix of meshes. Still used a few parts like the old model, but i cut them again to get my desired result.

(for some reason, using spoiler on the second version of my mod did not work, will see if i can reduce the visible content on the first post later. )

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