Jump to content

Question about the Sneak Attack multiplier (and if there's any way to show it other than hitting someone).


spacefiddle

Recommended Posts

All right, I've done something silly again, somehow. For fun, I tried making a small hidden perk that would boost melee sneak attack damage if your weapon has the keyword for Stabbing animations.

 

Firstly, I have applied the fix for Ninja, Sandman, and Cloak such that the order you get them doesn't matter; and that they cover all weapons properly such that all melee get the melee bonus, not ranged.

 

As I understand it, the baseline Melee sneak attack bonus is 3x. Ninja 1 makes this 4x.

 

My perk uses an entry point of Mod Sneak Attack Mult, and the function Add Actor Value Mult to use Agility * 0.33.

 

With an agility of 7 and Ninja 1, I would expect to wind up with a sneak attack mult of 4 + (7 * 0.33) = 6.31

But the message I got in game when executing an attack said it was 7.1.... that seems a bit beyond a rounding error...

 

What have I misunderstood?

 

(The goal would be to restrict this extra Agility-based bonus to traditional game-"backstab" weapons, especially knives, but ideally be compatible with any mod-added knife, like [bowie Knives by MikeMoore](http://www.nexusmods.com/fallout4/mods/12872). I'm using the StabAnimation keyword presently. Swords and machetes have this too, but it's the only keyword I can think of that would almost certainly be on any mod-added stabbing weapon...)

 

I feel like a trained combatant with a knife sneaking up on you in the dark should be at *least* as effective a sneak attack as charging up with a rocket-powered cinderblock on a stick.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...