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More logical and better defensive designs for castles/cities


DivineAurora

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I just saw the youtube videos:

 

 

I'd love to see a mod that fixes up the designs of the castles and city walls and stuff in Skyrim, at least for the main cities (you can ignore various bandit forts and stuff for the most part, although I have seen some that fix up bandit forts already, like that one in the pass over the river on your way between Whiterun and heading around the Throat of the World to meet the graybeards the first time.

 

I'm not sure if some already exist, would not be surprised with some of the city mods out there, although I'm not sure how well they take into account things mentioned in the videos, so if good ones exist, I'd love to get linked to them instead.

 

For Solitude, you'd probably need to fix that 'bridge' thingy into a proper archway that supports itself as mentioned, as well as fix the various gates and walls, and you might want to move some of the mountain away from that one side, and perhaps create better defenses on that side, since it would be one of the few vulnerable to bombardment weather the mountain is there or not, unless you make things drop off instead or something, but I think just creating a more leveled out area for a while between it and the mountain might be best.

 

For Whiterun, similarly you'd mainly need to fix the walls and gates so they can be guarded properly and shot down from and such, and probably add some potential for siege weaponry to set up to defend everything.

 

He doesn't seem to have a video yet for other cities, but I assume anyone able to create mods for the first two would be able to figure things out for the other ones that at least have walls.

 

Not going to fuss too much about the Mage's College, since I suspect it was built by someone who isn't an expert on construction, and instead by some powerful mage or group of mages, and is probably largely supported by magic to help explain why it didn't fall away like the rest of Winterhold, so it doesn't quite need to be logical castle-wise. Labarythinian (spelling?) has the same sort of thing going, just more blatantly having been created by a mage.

 

Having Whiterun, Solitude, and Windhelm improved in this sort of way would go a long way to help explain the lack of progress in the civil war no matter how long the dragonborn takes to join up.

 

Such a mod would probably need adjustments to guard AI in order to take advantage of the new defense designs, and probably some mods to AI behavior in the civil war questline, and possibly for difficulty reasons, some adjustments to how the civil war quest-line plays out when assaulting cities for various reasons, in order to either bypass normal defenses, or cheat with being a dragonborn (possibly scripting in being able to destroy gatehouses with Fus Ro Dah or something, or if it requires open cities aspects as well, and you've completed the dragonborn DLC far enough to bend-will of dragons, to be able to bypass defenses by riding in on a dragon (at least if you can get it to land properly)).

 

With the special edition's more powerful engine, it also might enable any improved defenses to have more guards manning them without affecting frame rates and such as much.

 

I suspect one of the hardest parts to script for such a mod would be the AI to get guards to utilize arrow slits and such properly, and all the work needed to fix pathing options for NPCs on the modified walls and towers and such, given how stupid NPCs will behave in some house-mods that don't take that into account.

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