Ashfyr Posted January 12, 2012 Share Posted January 12, 2012 (edited) I am trying to rename a replacer texture so it doesn't override the original texture, so I can create a new Stand-Alone version of that replacer. Under where would the texture paths be found in Nifskope? Edited January 12, 2012 by Ashfyr Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted January 12, 2012 Share Posted January 12, 2012 bsLightingShaderProperty -> bsShaderTextureSet : check block details -> textures, you will see the path to all textures there and you can also change it, but bear in mind that the game needs to read textures from data\textures\....etc. So don't change the path itself, only the <texturename>.dds Link to comment Share on other sites More sharing options...
Recommended Posts