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Posted

Can anyone help me?
I installed ENBoost (wrapper version) to my skyrim main directory and made the changes for windows 10 listed on this page: https://www.reddit.com/r/skyrimmods/wiki/enboost
The problem only showed up, after I installed it.
I've already tried looking for the [bloodsplatter]/[screensplatter] line in my skyrim.ini
I've also tried looking for map.swf in my data folder, weirdly enough it isn't there?
I have also tried installing XunAmarox Colored Map Markers and that doesn't help either.
When looking in either my skyrim.ini or skyrimprefs.ini I can't find any lines relating to maps.
And when my skyrim doesn't crash upon hitting m, it shows this blue/grey-ish screen, with the map markers all in the top left corner. (as shown in the attached file)

My setup:

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Load Order:

 

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I tried to add the mapmenu lines in my skyrim.ini with the help of STEP: http://wiki.step-project.com/Guide:Skyrim_INI/MapMenu#.5BMapMenu.5D

However when I wanted to add the line for the maptexture overlay, I couldn't find it anywhere in my skyrim folders. I think that's my problem, however I don't know how to fix that. Any hints? Thanks in advance!

 

Posted

that guide is bad and outdated...

 

You might want to follow this tutorial to make sure ENBoost works correctly + Crash Fixes this is the ultimate skyrim memory and performance patch.
Download and install SKSE if you don't have it already; Remember to run the game trough skse_loader.exe from now on.
Create a file called skse.ini in Skyrim\Data\SKSE\ if you don't have it already, then write inside (remove other lines that might be inside the file):
[General]
ClearInvalidRegistrations=1
EnableDiagnostics=1 ;<----you can leave this to 0 turn to 1 if debugging
[Display]
iTintTextureResolution=2048
[Debug]
WriteMinidumps=1 ;<----you can leave this to 0 turn to 1 if debugging
After that download and install Crash Fixes: http://www.nexusmods.com/skyrim/mods/72725/?
Download and install Bug Fixes as well: http://www.nexusmods.com/skyrim/mods/76747/?
After having installed it navigate to Skyrim\Data\SKSE\Pugins\CrashFixPlugin.ini
Modify in CrashFixPlugin.ini UseOSAllocators=1 follow the instructions above this line to make it work. You will need to download and install SKSE Plugin Preloader Link: http://www.nexusmods.com/skyrim/mods/75795/?
ENB can be used without graphics modification (ENBoost) it will improve performance and stability, for more info visit http://www.nexusmods.com/skyrim/mods/73618/? :
First download the latest ENB ( http://enbdev.com/download_mod_tesskyrim.html ) in the archive, extract from the wrapper version: enbhost.exe, d3d9.dll, enblocal.ini and enbseries.ini to your Skyrim directory (where TESV.exe is located)
In enblocal.ini edit:
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false ;<-----set this to true leave to false if you have an ENB.
UseDefferedRendering=true
IgnoreCreationKit=true
ForceFakeVideocard=false
[MEMORY]
ExpandSystemMemoryX64=false ;<-----make sure this is set to false is obsolete and will interfere with Crash Fixes or SKSE memory patch (causes crashes especially in Win10)
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false ;<---------Set to true when experiencing CTD's even while ENBoost features are enabled, mainly intended for AMD-users.
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false ;<------make sure this is set to false only works when ExpandSystemMemoryX64=true as previously sad this only causes problems
ReservedMemorySizeMb=64 ;<-----if using an ENB you know what goes here otherwise increase if you experience some stutter.
VideoMemorySizeMb=4064 ;<-----Users should download and run Boris's VRamSizeTest tool. Run the VRamSizeDX9.exe. Windows 7 users subtract 170 from the value provided and use that value. Windows 8/8.1/10 users use the value provided. If AutodetectVideoMemorySize=true this value is ignored and auto-calculated.
AutodetectVideoMemorySize=false ;<-----set this to true if you want auto VRAM size calculation
If you feel like skse or Crash Fixes are not working correctly create a shortcut with this argument and launch the game from it (if you are on ModOrganizer add to the SKSE executable the -forcesteamloader argument) I suggest you do this even if there are no problems:
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