theblackpixel Posted January 14, 2017 Share Posted January 14, 2017 So I'm just modding about and I wanted to use some of MannyGT's resources (from the Grey Cowl mod), however due to his permissions I can can only use the mod if I rely on it as an esm. file, instead of using the individual NIF's and textures. Of course I respect this decision, but when I load up the CK I get the annoying exclamation mark indicating that the model wasn't found or something.I tried restarting serveral times but that didn't work. I really like these assets but I evidently don't want to violate those permissions. Help :) Link to comment Share on other sites More sharing options...
Surilindur Posted January 14, 2017 Share Posted January 14, 2017 (edited) Apparently the mod by MannyGT comes with a bsa archive. Considering how the base game stuff also comes in bsa archives, and that the game loads them when they have been listed in the Creation Kit ini file (cannot remember which one, there should be some archive lists in one of the two), one might think the CK can be instructed to load bsa archives by listing them in the ini. As in, "think", I have not tested it myself. :tongue: Maybe you could try adding the "Gray Fox Cowl.bsa" at the end of one of the lists (one that seems appropriate and has space in it, in case there is a character limit), to see what happens? Edit: If that does not work, you could maybe try temporarily extracting the bsa somewhere. With something like Mod Organizer it should be easy to swap in loose files when working in the CK. The CK definitely does load loose files. But if the archive list solution works then that would be neat. Edit: Typos... where do they come from?! Someone must be planting them in my texts when I look the other way. :facepalm: Edited January 14, 2017 by Contrathetix Link to comment Share on other sites More sharing options...
theblackpixel Posted January 14, 2017 Author Share Posted January 14, 2017 Apparently the mod by MannyGT comes with a bsa archive. Considering how the base game stuff also comes in bsa archives, and that the game loads them when they have been listed in the Creation Kit ini file (cannot remember which one, there should be some archive lists in one of the two), one might think the CK can be instructed to load bsa archives by listing them in the ini. As in, "think", I have not tested it myself. :tongue: Maybe you could try adding the "Gray Fox Cowl.bsa" at the end of one of the lists (one that seems appropriate and has space in it, in case there is a character limit), to see what happens? Edit: If that does not work, you could maybe try temporarily extracting the bsa somewhere. With something like Mod Organizer it should be easy to swap in loose files when working in the CK. The CK definitely does load loose files. But if the archive list solution works then that would be neat. Edit: Typos... where do they come from?! Someone must be planting them in my texts when I look the other way. :facepalm:I didn't think of that, and low and behold, it works! Thanks, kudos for you :D Link to comment Share on other sites More sharing options...
JoKelly Posted January 14, 2017 Share Posted January 14, 2017 (edited) good call on the BSA Edited January 14, 2017 by JoKelly Link to comment Share on other sites More sharing options...
Surilindur Posted January 14, 2017 Share Posted January 14, 2017 I didn't think of that, and low and behold, it works! Thanks, kudos for you :D No problem, happy to help. And now that I know the trick works, I can also use it myself. :D Happy modding! Link to comment Share on other sites More sharing options...
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