Ru5tyShackleford Posted January 14, 2017 Share Posted January 14, 2017 I'm starting with removing most of the new dwemer stuff. I don't know what to do.I first tried making a new .esp with IC active and I deleted all the creatures I wanted. However, it did nothing in-game, and when I checked, IC wasn't even made a master for the new .esp.Then I just tried editing the .esp itself. However, it would just crash my game when I try to launch the game. (Plus it made a duplicate in MO's over right folder.) I have to launch the CK through MO in order to use IC. Also, the creatures models won't load for some reason, but I don't really mind. I can recognize just by the names. Anyone know what to do? Link to comment Share on other sites More sharing options...
gamefever Posted January 14, 2017 Share Posted January 14, 2017 I would imagine that since IC places its creatures into the leveled list with a script that you are going to have to settle with the modules built in MCM menu,Since you can remove a whole lot of the different stuff with the MCM. More than that you would have to open the Construction Kit and then start editing the Quest data entries. Since I am not interested in helping you out on that and since it will involve a lot of work in area's I largely don't deal with and am unaware of my interest in helping you on the matter ends here. Good luck! Link to comment Share on other sites More sharing options...
Ru5tyShackleford Posted January 14, 2017 Author Share Posted January 14, 2017 Oh jeez, editing quests and scripts are WAY out of my skill range for now. For some reason, Using IC built-in MCM doesn't seem to work. Even if it did, there are a few things that I like that I would have to sacrifice to remove the stuff I don't. Link to comment Share on other sites More sharing options...
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