lair1134 Posted January 12, 2012 Share Posted January 12, 2012 Food and Sleep:First of all, food and sleep in Skyrim are currently completely ignorable. I propose that when you are starving and tired your health, mana and stamina regen slow down to a crawl. Obviously, this would be easiest to accomplish by making your base regen rates near zero, and foods and sleep bonuses increase it. Health regen should be boosted most by meats, stamina by fruits and carbs, and mana by liquids (drunk mages everywhere, lol). Sleep should have a universal effect. Potions should still work as they always have, but one of the basic side-effects should be that they kill your regen from foods. You will naturally want to use potions while in a fight, then get a good meal to get back on your feet afterwards. Different meals should be like different potions (cooking should probably use alchemy skill, actually), some having stronger but shorter effects, others weaker but longer. Actually, random thought- food should replace all regen potions, regen potions just blunt this whole idea. Anyway, yeah, mammal meat should probably cause a longer lasting effect, fruit shorter, fish shorter, veggies longer, blah blah blah. As the character is a hero, he/she should be able to go at least 36 hours without NEEDING to sleep, so if it's all or nothing I would make the sleep bonus last that long. However, I think ideally sleep bonuses should step down at 24 hours from a full bonus to a 3/4 bonus, then at 36 hours to a half bonus, finally to zero at 48. The character can of course keep going on the half regen off food if he/she must, but sleep will be much rewarded. If possible, like types of food and where you sleep, length of sleep should also be taken into account. Sleeping bonus should be on a bell curve: 1 hour for 1/second regen, 2h for 2/s, 3h for 4/s, 4 for 8, 5 for 12, 6 for 16, 7 for 18, 8 for 20, 9 for 21... or something. You get very little for sleeping only one or two hours, big benefits for sleeping 5, 6, and 7 hours, then diminishing returns for sleeping past 8 hours (though still a bonus, if you sleep forever youll be invincible! nah, make 12 hours the max bonus). Rebuilding:Make a mod that allows you to have your house in Whiterun destroyed and rebuilt, larger and better. No remodeling, straight up replace the thing. Make like 5 different houses it can be transformed into for varying amounts of lots of gold. There isn't a LOT of room between the blacksmith and the general store, but I can imagine a small longhouse shoved in sideways, a 3 story mini proudspire, a small stone tower, or a simple square 2 story home. The house should immediately turn into a house foundation, and then over the next few days add junk to the husk model to make it resemble what the eventual home will look like, which will take 2 Skyrim weeks to be completed. Upon completion, if you aren't in Whiterun, a courier will deliver a message informing you, and the interior will again be accessible. All the old containers should be retained so no one loses anything, and kept in comparable places in the new house, but of course the house should have far more of all the good stuff. Misc Shelves and Plaques:Like book shelves, except made to put 3 or 4 misc items on it. Great for quest trophies and rare items. Wall plaques for hanging misc items on walls, like the dragon resurrection map, or east empire trading map- or s***, plates even, whatever. Dragon Posture:Currently, dragons on land look silly. They hold their necks low to the ground, and crane up to look at you. A 30 foot long, 2 ton dragon is looking UP at you. Silly. Someone should make a new animation set for the dragons so that they hold their heads high, and look down at you. They should also not look at you across their snouts, not animal with a snout looks down it, they all look over it. So, along with holding their heads high, they should point their snouts down if not roaring or eating you. Shields are Weapons:Maybe it's just me that thinks this... but, aren't shields more a weapon than they are apparel? I equip them like a weapon, I use them like a weapon, put the shields in my weapon inventory where they belong. Armor Separation:What happened to the good old days of Helmet, Chestpiece, Pauldrons, Gauntlets, Greaves, and Boots? Not sure if this possible or not, but I want to mix and match my favorite parts of multiple armors. Shared House Containers:It's merely a nuisance that you can't use your own properties interchangeably. Whether by mysterious magic or small quest, the containers in all the houses should lead to the same interiors. The chest by the bed in Whiterun should be the same chest as that in Solitude. Call it extradimensional furniture, I don't care, just save me from having to try and remember where I put Chillrend only to take a national tour of Skyrim real estate looking for it. Some houses can have more containers, that's ok, but the core containers should be universal. I've had more ideas, but these are all I remember at the moment. Link to comment Share on other sites More sharing options...
lair1134 Posted January 14, 2012 Author Share Posted January 14, 2012 Questline End Unessentialization:I did all the Dark Brotherhood and Thieves Guild quests expressly to learn the identity of every corrupt person in the province, and then kill them all. I did the cannibal quest early, and it let me kill all the cannibals, so I assumed it would be allowed. It was not, Skyrim does not give you the right to kill the Brotherhood or the Guild, even after completing every last of their quests. This should be remedied. Once those questlines are done, the characters should convert to nonessential. An alternative solution is to make quests to root out and eliminate the groups that can be activated and completed no matter where in the questline you are (or if that's undoable, only before beginning or after ending the questlines). Not sure if anyone would ever want to eradicate the Companions or the Mages College after those quests, but might as well unessentialize them, as well. Link to comment Share on other sites More sharing options...
lair1134 Posted January 14, 2012 Author Share Posted January 14, 2012 Another possible quest to solve the Thieves Guild corruption is to turn them clean. Once you've taken over the guild, shouldn't you then have the power to turn it from organized crime to banking? Hell, the Thieves Guild is all about getting rich, why would they object to a better business plan with less risk? And who better to protect peoples money from thieves than thieves themselves? Banking legitimizes the extortion racket. I think that could be a lot of fun. For instance, you could have to do quests where you establish branches in every city. You would need to buy a property and outfit it with a vault designed by thieves to defeat thieves- perfect, right? Through the branches you would do quests to invest in local businesses, revitalizing instead of depressing the cities economies. And after you have the whole country booming, and the guild is collecting interest hand over fist, then you upgrade the Flagon Cistern into the Central Branch of the Bankers Guild (and perhaps turn the bar into a casino? haha). Finally, the citizens of Riften can then stop whining incessantly about the Thieves Guild, and be proud of and benefit from that their city is the financial capital of Skyrim. The Dark Brotherhood isn't as obvious... Although it's easy to see Nocturna giving her luck to business instead of theft, it is not easy to see Sithis turn from indiscriminate murder to murdering only those who deserve it... Perhaps you could finagle a way to convince or coerce the nightmother into agreeing to change the tenets of the Brotherhood such that the assassin is charged with killing either the target or the client after determining which most deserved it. Maybe by saying that corrupt souls make better servants to Sithis? That way Sithis gets his servant, but fulfilling a contract becomes a detective game instead of just cooky cutter killing. Sometimes, you might decide both deserve to die, so the fake characters created for the quest wont disappear until you turn the quest in. So, even though you're trusting complete psychopaths to do it, this turns the Brotherhood into a vigilante organization that enacts justice from the shadows. Come to think of it, it kind of turns them into an organization of Dexters. That's kinda neat. Link to comment Share on other sites More sharing options...
lair1134 Posted January 19, 2012 Author Share Posted January 19, 2012 Equip-more-than-just-your-currently-used-weapons mod:Not sure if it's possible to turn the bugs of weapons staying on (after using weapon racks) into a feature, but it would be awesome if your last equipped weapon of any type (so long as it remains in your inventory) stayed equipped on your model. How badass would it look to have your bow, arrows, greatsword, and shield on your back (oh, and make shields unequip to the small of the back when out of combat), AND a main and offhand weapon on your hips? Walk around glistening in weaponry? Very badass, that's how. Link to comment Share on other sites More sharing options...
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