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Converting 2H weapon model to 1H


skyler14

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So I am trying out what I thought would be a relatively simple mod.

I want to replace chillrend's model with a glass greatsword model.

for textures, I replaced:

glasssword_chillrend.dds with a greatsword version

glasssword_envmask.dds with a greatswod version

glasssword.dds witha greatsword version

for meshes, i replaced:

1stpersonglassswordchillrend.nif with 1stpersonglassgreatsword.nif and

glassswordchillrend.nif with glassgreatsword.nif

 

while i realize that some of this might cause other glass swords to get messed up as well, I just want to get chillrend working first before moving onto modding glass swords.

I have these two sets of files organized in this hierarchy

\meshes\weapons\glass\

\textures\weapons\glass\

When I load the game, the first thing I notice is my retexture for chillrend doesn't seem to get applied, but the model is changed and the glass greatswords traditional color scheme is used.

Second of all, when I equip the weapon in my left hand it works fine, but in my right hand it's a whole different story. The weapon is put on my back, and when I try to pull the sword, it stays on the back and I swing an invisible sword with my right.

Am I missing something here; do I have to modify the greatsword nif to get it work for the right hand? How do I adjust how the greatsword is sheathed? And why does it work in one hand but not the other?

 

I have 3ds 2012 installed but the nif plugin wasn't workign for me last i checked, so I wanted to try and do minimal adjustments to the model and then once I get it working I was going to go back and adjust my model and create a unique texture. Thanks for reading.

Edited by skyler14
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