skyler14 Posted January 12, 2012 Share Posted January 12, 2012 (edited) So I am trying out what I thought would be a relatively simple mod. I want to replace chillrend's model with a glass greatsword model. for textures, I replaced:glasssword_chillrend.dds with a greatsword versionglasssword_envmask.dds with a greatswod versionglasssword.dds witha greatsword versionfor meshes, i replaced: 1stpersonglassswordchillrend.nif with 1stpersonglassgreatsword.nif andglassswordchillrend.nif with glassgreatsword.nif while i realize that some of this might cause other glass swords to get messed up as well, I just want to get chillrend working first before moving onto modding glass swords.I have these two sets of files organized in this hierarchy\meshes\weapons\glass\\textures\weapons\glass\When I load the game, the first thing I notice is my retexture for chillrend doesn't seem to get applied, but the model is changed and the glass greatswords traditional color scheme is used.Second of all, when I equip the weapon in my left hand it works fine, but in my right hand it's a whole different story. The weapon is put on my back, and when I try to pull the sword, it stays on the back and I swing an invisible sword with my right.Am I missing something here; do I have to modify the greatsword nif to get it work for the right hand? How do I adjust how the greatsword is sheathed? And why does it work in one hand but not the other? I have 3ds 2012 installed but the nif plugin wasn't workign for me last i checked, so I wanted to try and do minimal adjustments to the model and then once I get it working I was going to go back and adjust my model and create a unique texture. Thanks for reading. Edited January 12, 2012 by skyler14 Link to comment Share on other sites More sharing options...
Recommended Posts