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sound effect replacement - lag?


jt1234

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so i managed to unpack/find out the folder structure for the audio effects, and have successfully managed to replace an in-game audio effect with a .wav file. from my understanding the game looks for the unpacked version first, and if it doesn't exist default to whats in the .bsa archive.

 

however i'm noticing that the wav file doesn't load properly. on my desktop computer it seems to work *most* of the time (with occasional blanks) while on my roommates laptop (slower system), it only works very occasionally, as in maybe once every 10 events or more. i'm guessing that in the case of using the unpacked .wav its trying to read from disk when the event is being triggered, and it takes too long, times out, and reverts to the default (most likely loaded into memory). this is a problem for an user input triggered event (which is what i was trying to modify).

 

anyone else have any comments or suggestions to get around this? i can see repacking the entire .bsa would probably work, but i'm hoping there is a more elegant solution, since i'd like to 1.)keep the originals intact and 2.)only replace a few sounds so re-packing the entire archive seems a bit of a waste of processing.

 

thanks in advance!

Edited by jt1234
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