obobski Posted January 12, 2012 Share Posted January 12, 2012 I'm adding a weapon to the game from the depths of unused content in the main BSAs - it needs to glow and isn't. I have (what I assume to be) a glowmap (it has the _g and looks like a glowmap viewing it in gimp/paint.net), but opening the thing up in Nifskope (or in the game, or in GECK) very clearly it does not glow. I've been picking apart items that *do* glow, but I'm not seeing what needs to be changed. EmitMulti is at 4.0 (which matches a glowing item), and the files are all in the right place. So what do I have to do next? Link to comment Share on other sites More sharing options...
Davis237834 Posted March 19, 2012 Share Posted March 19, 2012 I actually just discovered this by accident. What you need to do is in Nifskope, under the part that glows in the NiMaterialProperty change specular and emissive color to the color you want your item to glow... give that a shot... Link to comment Share on other sites More sharing options...
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