TommInfinite Posted January 15, 2017 Share Posted January 15, 2017 Hey everyone. I got an idea - I can use Weapon Wheel from Lazarus Project to launch features from other mods. It looks like this: Player sets particular feature to Weapon wheel, then brings it up and activates it. All of Lazarus Project features (including Real Time Equipper) are compatible with gamepads and are easy to use. Pros are: n issues with incomparability between mods if you want to make your mod support gamepad. All what's needed from you (as a mod maker) - call a simple function from your mod like call FunctionRef "Name" "Item form ID" "FunctionToCall" call ExtFunctionRef "Takedowns" MyTakedownMiscItem MyFunction - ExtFunctionRef will be my function which will be accesed by BuildRef function.- "Takedowns" is the name for Weapon Wheel.- MyTakedownMiscItem is the misc item (for icon and name inside Real Time Equipper)- MyFunction is your function which will activate your feature. If there's someone who's interested - please reply and I'll implement it. (Don't want to spend my time on something no one will ever use.) Link to comment Share on other sites More sharing options...
Ladez Posted January 15, 2017 Share Posted January 15, 2017 It's certainly a neat idea, but I can't say that it's something I would personally make use of. And maybe I'm cynical, but I don't think it'd see a lot of use by others either. If it's something you'd like to see and use for yourself, do it. Document it and make it available. If someone uses it, you get a nice, warm feeling. If they don't, at least you've satisfied yourself. :) Link to comment Share on other sites More sharing options...
TommInfinite Posted January 15, 2017 Author Share Posted January 15, 2017 Making mod work with gamepad is very difficult because there are few to none vacant buttons which you can use without interfering gameplay. With LP I used left stick for WW because it's only used to grab objects (so I check if player is grabbing one). This is for mod makers who want their mods to be compatible with gamepads, don't want to create unnecessary; incompatibilities and are not lazy to write a new function for it. :cool: Link to comment Share on other sites More sharing options...
uhmattbravo Posted January 15, 2017 Share Posted January 15, 2017 (edited) I use an Xbox 360 controller and pass on mods that I can't get to work with it using lutana's nvse plugin, if that helps any. Edit: I don't use LP, though. (Sorry. Nothing personal) Edited January 15, 2017 by uhmattbravo Link to comment Share on other sites More sharing options...
TommInfinite Posted January 16, 2017 Author Share Posted January 16, 2017 I can't affect other mods without permissions from their authors and I'll have to get into their scripts and make sure their mod works fine. No, too much risk. Link to comment Share on other sites More sharing options...
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