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[For mod makers]Gamepad support for YOUR mods.


TommInfinite

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Hey everyone.

 

I got an idea - I can use Weapon Wheel from Lazarus Project to launch features from other mods.

 

It looks like this: Player sets particular feature to Weapon wheel, then brings it up and activates it.

 

 

Fallout_NV_2017_01_15_12_47_35_940.jpg

Fallout_NV_2017_01_15_12_47_40_025.jpg

Fallout_NV_2017_01_15_12_47_42_826.jpg

 

All of Lazarus Project features (including Real Time Equipper) are compatible with gamepads and are easy to use. Pros are: n issues with incomparability between mods if you want to make your mod support gamepad.

 

All what's needed from you (as a mod maker) - call a simple function from your mod like

 

call FunctionRef "Name" "Item form ID" "FunctionToCall"

 

call ExtFunctionRef "Takedowns" MyTakedownMiscItem MyFunction

 

 

- ExtFunctionRef will be my function which will be accesed by BuildRef function.

- "Takedowns" is the name for Weapon Wheel.

- MyTakedownMiscItem is the misc item (for icon and name inside Real Time Equipper)

- MyFunction is your function which will activate your feature.

 

If there's someone who's interested - please reply and I'll implement it. (Don't want to spend my time on something no one will ever use.)

 

 

 

 

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It's certainly a neat idea, but I can't say that it's something I would personally make use of. And maybe I'm cynical, but I don't think it'd see a lot of use by others either.

 

If it's something you'd like to see and use for yourself, do it. Document it and make it available. If someone uses it, you get a nice, warm feeling. If they don't, at least you've satisfied yourself. :)

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Making mod work with gamepad is very difficult because there are few to none vacant buttons which you can use without interfering gameplay. With LP I used left stick for WW because it's only used to grab objects (so I check if player is grabbing one). This is for mod makers who want their mods to be compatible with gamepads, don't want to create unnecessary; incompatibilities and are not lazy to write a new function for it. :cool:

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