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New FormIDs Policy


CarterDC

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Seeing a lot of replacer mods and very few that add new items, I was wondering if there is any overall agreed policy regarding new FormIDs...

 

Has BGS reserved a range of formIDs for it's future extensions ? And so, what would a "valid" new FormID range be ?

Edited by CarterDC
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FormIDs are never a problem because the game engine automatically assigns the 5th byte of the ID according to the load order. There can be 100 different mods all having the same base FormID and they will all work.

 

For example:

Gold piece = 000000000f

My modded ring = 040000000f (I gave the item an ID of 0f, but because my mod is 5th in the load order, it gets the 04 at the beginning of the ID)

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