g2mXagent Posted January 16, 2017 Share Posted January 16, 2017 (edited) ... Edited January 17, 2017 by g2mXagent Link to comment Share on other sites More sharing options...
kinggath Posted January 26, 2017 Share Posted January 26, 2017 I'm also looking for the answer to this. Even if it's not possible to use it's Navmesh - if someone knows how to add Nav Cuts to a model - that could probably help. Link to comment Share on other sites More sharing options...
damanding Posted January 26, 2017 Share Posted January 26, 2017 I was asking about this recently since I want to make prefabs. Ethreon says the only way to add navcuts to a mesh is with 3ds Max. Link to comment Share on other sites More sharing options...
kinggath Posted January 27, 2017 Share Posted January 27, 2017 I've been attempting to do so in Max, haven't been successful so far. Link to comment Share on other sites More sharing options...
kinggath Posted January 27, 2017 Share Posted January 27, 2017 Got it working for custom statics. To do so, I created Navcut collision boxes and approximately covered up the parts of the object I want the NPCs to avoid, then flagged the Static as an Obstacle in the CK. To create the Navcut collision, follow the standard method of custom collision: but when it gets to the CollisionGroup step, choose NullMaterial and NavMesh Cut as your two options. Tested it with PlaceAtMe and the NPCs navigate it perfectly (well as perfect as Beth AI can...). Link to comment Share on other sites More sharing options...
damanding Posted January 27, 2017 Share Posted January 27, 2017 Oh you're awesome. I've been busy with a Creative Clutter update and haven't even finished the install of 3ds max yet. Maybe I'll get to that this weekend and can figure out the navcuts for prefab doorways. :D Link to comment Share on other sites More sharing options...
kinggath Posted January 27, 2017 Share Posted January 27, 2017 You were right, Ethreon was the man to talk to. He knew immediately how to do it. If you're doing prefab workshop objects, you'd probably skip the Obstacle step - I don't think it's needed for workshop objects (at least I don't see it checked on any vanilla Workshop objects). Seems to be only necessary for script spawned items. Link to comment Share on other sites More sharing options...
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