gahnzz Posted January 12, 2012 Share Posted January 12, 2012 (edited) The Skyrim V.V.P. I'd like to bring more vocal variety to the guards, NPC's and other characters to Skyrim. While there is no intended slight to the voice actors who Bethesda cast, when you play the game for a few hundred hours, hearing the same voices over and over can get tiring. PROPOSAL==========To record additional voice work by volunteer performers to provide a greater library for non-essential NPC's. This can also provide a resource for modders to hear other voices and potentially a library of actors to draw from to voice their mods. When working through the CK, I'll get volunteers to match the tempo of a given line delivered by an NPC so that it matches the sync file. WORKFLOW===========The first step is to list all of the dialogue that is said by guards, daedra, bandits, necromancers, and any other NPC's where lip-synch is not really an issue. Central characters and alternate voices (and languages) might be a step further down the road, but it'll have to wait until v1.0 comes out. First things first. [*] Guard Dialogue: http://www.gahnzz.com/wp-content/uploads/2012/02/Guard-Dialogue.docx - I don't think there is any difference between male and female guards dialogue-wise, so we'll just use this as a template and address issues as they come up. If you record anything, please send them to me in chunks to gahnzz (at) gmail.com via YouSendItor upload to your preferred online storage and I'll pull it down and organize it. I'd ask that you use Audacity to record (it's free and available here) and use the single-channel/mono 128kbps settings. An FAQ for Librivox (a project I volunteer for) can be found here. As readers sign up and we identify scripts, I'll edit this post to provide a list of what's done, who's recorded it, etc. Edited February 9, 2012 by gahnzz Link to comment Share on other sites More sharing options...
Maserbeam Posted January 22, 2012 Share Posted January 22, 2012 Sounds fun. I'm in, though I have an unreliable internet connection (I bounce between houses visiting family in multiple states) But I am interested, though I am no professional. Perfection, no... Variety yes. I do have some rudimentary Audacity experience and I can even whip up beast noises if interested. Link to comment Share on other sites More sharing options...
Rukus723 Posted January 22, 2012 Share Posted January 22, 2012 I suggested this a few months ago, and I still support it! Link to comment Share on other sites More sharing options...
wraith3d6 Posted January 23, 2012 Share Posted January 23, 2012 I'd lend my voice to this. Link to comment Share on other sites More sharing options...
Aranas23 Posted February 5, 2012 Share Posted February 5, 2012 I like this idea. Consider me interested as a voice: My Archive Link to comment Share on other sites More sharing options...
Mercami Posted February 5, 2012 Share Posted February 5, 2012 I'd love to hear more variations in the voice acting. When playing Skyrim it's a bit jarring to hear an Altmer that sounds exactly as that Breton or Nord you met in another city. I find myself missing the flavor that Morrowind voices had for each race. Also as a modder I'm going to be looking for voice actors myself one day. It will be nice to have a list of people who enjoy and are willing to voice act for modders. So in short yes I'd love this. Link to comment Share on other sites More sharing options...
djesef Posted February 6, 2012 Share Posted February 6, 2012 Audacity? Check. Good quality mic? Check. I'd be willing to record for this. :D Link to comment Share on other sites More sharing options...
Deleted2725090User Posted February 6, 2012 Share Posted February 6, 2012 I've been wanting to try some voice acting. Unfortunately, I have neither a microphone nor any cash to go out and get one. At the moment I'm looking for employment. When I get some income, and I get a good microphone, you can bet your sweet ass I'm in. For right now though, just count me as a maybe. Link to comment Share on other sites More sharing options...
TheDarkPrince Posted February 6, 2012 Share Posted February 6, 2012 Im in by tomorrow, gonna grab my mic from the one i borrowed it to! Link to comment Share on other sites More sharing options...
gahnzz Posted February 6, 2012 Author Share Posted February 6, 2012 Good to see some movement on this idea! The first step is to get all the dialogue from the guards. When the CK comes out tomorrow (!!!) I'll start pulling out the scripted lines and putting them into the document. First off, I'll do Riverwood and Whiterun which will cover those specific cities. Logically, I think there are global random for dialogue and city specific. I'll start with the city specific. Anyone else want to jump in and claim a city or hold? We'll see how it's all separated tomorrow but getting a hand transcribing stuff is the first major step. What I'm thinking, in terms of priority to start are: 1) Guards2) Bandits3) Necromancers4) Vendors What think? Link to comment Share on other sites More sharing options...
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