DWooT Posted January 16, 2017 Share Posted January 16, 2017 Created a mash-up outfit in Outfit Studio and Bodyslide. Put new outfit, armor, and armor addon records in plugin. Changed NPC to use new outfit. Works just fine in FO4Edit and runs In-Game. But in the CK, if I try to load the cell that contains that NPC, crashes the CK every time. If I point the NPC to a Vanilla Outfit, but keep my new outfit and other records in the plugin, the CK will load the cell. So what am I doing wrong that breaks the CK? And yes, I know the CK is a buggy mess. But I'm hoping for something I can do to remedy the problem. Thanks for any help! Link to comment Share on other sites More sharing options...
llamaRCA Posted January 16, 2017 Share Posted January 16, 2017 If you haven't done anything with the outfit in nifskope you might try going through this tutorial. edit: cannot write today :psyduck: Link to comment Share on other sites More sharing options...
DWooT Posted January 16, 2017 Author Share Posted January 16, 2017 OK, thanks, I'll take a look. And no, I have not done anything in NIfskope with the outfit. Never needed to before now. Keep my fingers crossed. Addendum... Doing a quick look before trying it, that Tutorial looks like it is for converting FO3 armor to FO4. I started with all FO4 armor pieces in my mash-up. But I'll keep reading just in-case. Link to comment Share on other sites More sharing options...
DWooT Posted January 16, 2017 Author Share Posted January 16, 2017 I received feedback from mod author Berdusk and it got me working again. Used Nifskope to double-check, clean-up, and fix Nif.Loaded Outfit Mashup in Nifskope (loaded the Bodyslide & Outfit Studio Nif from the ShapeData).Switched to "View: Block List: Show Blocks in Tree"Expanded Jacket2External (Pampas fur jacket, main jacket part)Clicked on ### BSSkin::InstanceLooked at Block Details (data) in bottom window frameChanged "Target" from "None" to "0"Repeated same steps for Jacket2Internal (Pampas fur jacket, fur collar) and for Belt (pampas belt)Those were the "fixes"Then also did the following too before saving..."Spells: Optimize: Remove Bogus Nodes""Spells: Batch: Update All Tangents Spaces""Spells: Sanitize: Reorder Blocks""File: Auto Sanitize before Save" - made sure it was selected/checkedThen saved Nif.Used Bodyslide to Build outfit again.Verified that output Nif in the meshes folder kept the changes I had made in the ShapeData Nif. It did.Booyah! Posted this reply so if anyone else encounters these kinds of issues that they might find this helpful. Link to comment Share on other sites More sharing options...
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