Jump to content

NPC Outfit works in FO4Edit & In-game, but crashes CK?


DWooT

Recommended Posts

Created a mash-up outfit in Outfit Studio and Bodyslide. Put new outfit, armor, and armor addon records in plugin. Changed NPC to use new outfit. Works just fine in FO4Edit and runs In-Game. But in the CK, if I try to load the cell that contains that NPC, crashes the CK every time.

 

If I point the NPC to a Vanilla Outfit, but keep my new outfit and other records in the plugin, the CK will load the cell.

 

So what am I doing wrong that breaks the CK?

 

And yes, I know the CK is a buggy mess. But I'm hoping for something I can do to remedy the problem.

 

Thanks for any help!

Link to comment
Share on other sites

OK, thanks, I'll take a look.

 

And no, I have not done anything in NIfskope with the outfit. Never needed to before now. Keep my fingers crossed.

 

Addendum...

 

Doing a quick look before trying it, that Tutorial looks like it is for converting FO3 armor to FO4. I started with all FO4 armor pieces in my mash-up. But I'll keep reading just in-case.

Link to comment
Share on other sites

I received feedback from mod author Berdusk and it got me working again.

 

Used Nifskope to double-check, clean-up, and fix Nif.

  • Loaded Outfit Mashup in Nifskope (loaded the Bodyslide & Outfit Studio Nif from the ShapeData).
  • Switched to "View: Block List: Show Blocks in Tree"
  • Expanded Jacket2External (Pampas fur jacket, main jacket part)
  • Clicked on ### BSSkin::Instance
  • Looked at Block Details (data) in bottom window frame
  • Changed "Target" from "None" to "0"
  • Repeated same steps for Jacket2Internal (Pampas fur jacket, fur collar) and for Belt (pampas belt)
  • Those were the "fixes"
  • Then also did the following too before saving...
  • "Spells: Optimize: Remove Bogus Nodes"
  • "Spells: Batch: Update All Tangents Spaces"
  • "Spells: Sanitize: Reorder Blocks"
  • "File: Auto Sanitize before Save" - made sure it was selected/checked
  • Then saved Nif.
  • Used Bodyslide to Build outfit again.
  • Verified that output Nif in the meshes folder kept the changes I had made in the ShapeData Nif. It did.
  • Booyah!

 

Posted this reply so if anyone else encounters these kinds of issues that they might find this helpful.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...