JackRob Posted January 16, 2017 Share Posted January 16, 2017 In Fallout 4, you can look through your Pip-boy to see the remaining charge on your fusion cores. Well I'm making a custom battery (with a set health like the fusion core) that I want to have the remaining charge visible. Though as far as I know, the only way to do that is to attach the Keyword "isPowerArmorBattery" to the battery, but that would make power armor accept the battery which is what I don't want. Therefore, this feature seems to be locked behind the doors of 'Hardcoded', but is there a way to circumvent this without having to edit power armor scripts to add an additional condition to not take the custom battery? I've even pondered if this is done in the UI swf files, though this seems unlikely and I don't have any software to examine these. Any clues would be greatly appreciated. Link to comment Share on other sites More sharing options...
Deleted15964729User Posted January 16, 2017 Share Posted January 16, 2017 You can definitely get yours to work as you want by editing the as3 scripts but it may not be worth the hassle. It would make your mod incompatible with any ui mod though. Perhaps there is a way to copy that keyword and alter its functionality to match your requirements. Link to comment Share on other sites More sharing options...
Recommended Posts