Algabar Posted January 20, 2017 Share Posted January 20, 2017 Strange indeed. TBH, I got no clue at the moment. I don't think it is a problem with missing meshes or textures either - in this case your test user should see purple meshes (missing textures) or an invisible body (missing meshes). Don't know if it's possible to PM a mod or if you got another way to share it. If you don't mind I'd have a look at your files and test your follower in my game. OFC I wouldn't share your work with anyone else. Link to comment Share on other sites More sharing options...
FrozenMemories Posted January 20, 2017 Author Share Posted January 20, 2017 Strange indeed. TBH, I got no clue at the moment. I don't think it is a problem with missing meshes or textures either - in this case your test user should see purple meshes (missing textures) or an invisible body (missing meshes). Don't know if it's possible to PM a mod or if you got another way to share it. If you don't mind I'd have a look at your files and test your follower in my game. OFC I wouldn't share your work with anyone else. I honestly wouldn't mind if you checked it out to see what's wrong with the files. I already have the follower up on the Nexus so it's alright. http://www.nexusmods.com/skyrim/mods/79568/? Feel free to poke around the file. Link to comment Share on other sites More sharing options...
Algabar Posted January 20, 2017 Share Posted January 20, 2017 (edited) Thanks for sharing! She looks really good. Congrats on your follower! Unfortunately i have found some (minor) issues: In the head mesh, there's a wrong path for "FemaleBrowsHuman". Should be "textures/actors..." instead of "actors..." Not a big thing OFC. You also didn't include eye textures and meshes with your mod. While the latter are rather optional, I'd always provide people with the eye texture I want my character to use. Imagine someone hasn't installed "The Eyes of Beauty" or replaced vanilla eyes with something different... Results may be very interesting - but probably not what you desired... Bigger issue is: Priscilla somehow lost her head...Okay, to be clear: You should place "femalehead.nif" and "femalehead.tri" in Priscillas mesh folder and adjust texture paths in the CK accordingly. Right now the'res no separate femalehead.nif for her, instead you put your textures on the default "FemaleHeadNord". In my game (I'm using custom UNP textures), this results in a clearly visible neck seam (her head is much darker than her body - both in CBBE and UNP). So, one last round of chasing them bugs, and you got a really nice companion! :cool: Edited January 20, 2017 by Algabar Link to comment Share on other sites More sharing options...
FrozenMemories Posted January 21, 2017 Author Share Posted January 21, 2017 Thanks for sharing! She looks really good. Congrats on your follower! Unfortunately i have found some (minor) issues: In the head mesh, there's a wrong path for "FemaleBrowsHuman". Should be "textures/actors..." instead of "actors..." Not a big thing OFC. You also didn't include eye textures and meshes with your mod. While the latter are rather optional, I'd always provide people with the eye texture I want my character to use. Imagine someone hasn't installed "The Eyes of Beauty" or replaced vanilla eyes with something different... Results may be very interesting - but probably not what you desired... Bigger issue is: Priscilla somehow lost her head...Okay, to be clear: You should place "femalehead.nif" and "femalehead.tri" in Priscillas mesh folder and adjust texture paths in the CK accordingly. Right now the'res no separate femalehead.nif for her, instead you put your textures on the default "FemaleHeadNord". In my game (I'm using custom UNP textures), this results in a clearly visible neck seam (her head is much darker than her body - both in CBBE and UNP). So, one last round of chasing them bugs, and you got a really nice companion! :cool: Thanks so much for taking a look at my file in the CK! I know you've already gone above and beyond in helping but can you have a look at the test file I uploaded on Priscilla's mod page? http://www.nexusmods.com/skyrim/mods/79568? I took your advice and rearranged some file paths in the CK to include head meshes you mentioned but I'm not sure if they actually did anything. Link to comment Share on other sites More sharing options...
Algabar Posted January 22, 2017 Share Posted January 22, 2017 Sorry for the late reply. Just had a look at your test file. Some things I noticed: There's a wrong path in all three "armor" parts for the body (Nakedfeet, Nakedhand, Nakedtorso). You changed the model in the "male" part, but should have done this in the "female" part (left side, lower box).So this explains why the custom body didn't show. Neck seam still persists though. Her head is still darker than the rest of her body. TBH I didn't find any obvious reason. My guess would be that the tint mask doesn't fit the body color. OFC there are many possible reasons. Exporting heads with a different skin color and/or weight setting than the one used in the CK can cause neck seams. Maybe you can try, if reexporting the head (and of course redoing the whole procedure afterwards...) helps. Link to comment Share on other sites More sharing options...
FrozenMemories Posted January 22, 2017 Author Share Posted January 22, 2017 Sorry for the late reply. Just had a look at your test file. Some things I noticed: There's a wrong path in all three "armor" parts for the body (Nakedfeet, Nakedhand, Nakedtorso). You changed the model in the "male" part, but should have done this in the "female" part (left side, lower box).So this explains why the custom body didn't show. Neck seam still persists though. Her head is still darker than the rest of her body. TBH I didn't find any obvious reason. My guess would be that the tint mask doesn't fit the body color. OFC there are many possible reasons. Exporting heads with a different skin color and/or weight setting than the one used in the CK can cause neck seams. Maybe you can try, if reexporting the head (and of course redoing the whole procedure afterwards...) helps. Thanks for taking a look at my mod again. And yeah, I noticed the wrong paths in the armor section of the CK while I was making a new follower. For now I think I should just hide my follower mods until I sort this out somehow. Link to comment Share on other sites More sharing options...
FrozenMemories Posted January 23, 2017 Author Share Posted January 23, 2017 (edited) EDIT: I seem to have fixed the issue and now I'm just looking into the problem where sometimes my custom follower would spawn naked after loading a saved game. Sorry for the double post but I managed to fix the skin textures switching but the problem is that when I use a different texture mod for the player a neck seam appears on my followers even though their textures stay the same. Edited January 23, 2017 by FrozenMemories Link to comment Share on other sites More sharing options...
Algabar Posted January 23, 2017 Share Posted January 23, 2017 EDIT: I seem to have fixed the issue and now I'm just looking into the problem where sometimes my custom follower would spawn naked after loading a saved game. The game sometimes behaves quite strange regarding followers. If I load a save of my (OFC heavily modded) game for the first time after starting Skyrim, everything is perfect. But if I reload a save without quitting and restarting Skyrim first, some followers, that are rather low in my load order, don't show up at all. No invisible bodies or anything - they're just not there at all. I guess it's some weird memory issue. This only affects followers I haven't recruited yet though - followers already managed with immersive AFT stay where they should be and wear whatever I gave them.Maybe a naked follower is just a variant of this bug (that I know of for about two years now...). At least in my game this seems to be a non-persistant issue though - if I play on "without" some followers not recruited yet, save and load this save later after restarting Skyrim, everyone's where they are supposed to be again... TLDR: I wouldn't be too worried about that - sometimes strange things just happen in Skyrim... Sorry for the double post but I managed to fix the skin textures switching but the problem is that when I use a different texture mod for the player a neck seam appears on my followers even though their textures stay the same. I noticed that at least in the test file you didn't include the specular map of your custom head textures (femalehead_s.dds). Instead your head mesh uses the standard texture from tectures/actors/characters/female. Specular map mismatch between head and body could cause a SLIGHT neckseam, but shouldn't result in the clearly visible color difference I experienced in game. So that's something you might deal with someday, but not the solution for the current issue. Another thing, that may cause SLIGHT neckseams, is the "blankdetailmap.dds". Most follower mods use the standard texture located in textures/actors/characters/male as the vanilla game does. Problem is: Some texture sets like e.g. "Fair skin complexion" use their own blank detailmap specially taylored to these texture sets - which might again cause a slight neckseam, if this custom "blankdetailmap.dds" is not included in a follower mod. To be absolutely safe, you should therefore also provide a matching "blankdetailmap.dds" with your follower. BTW, that's something even some of the most "professional" authors of follower mods tend to ignore... Link to comment Share on other sites More sharing options...
FrozenMemories Posted January 23, 2017 Author Share Posted January 23, 2017 EDIT: I seem to have fixed the issue and now I'm just looking into the problem where sometimes my custom follower would spawn naked after loading a saved game. The game sometimes behaves quite strange regarding followers. If I load a save of my (OFC heavily modded) game for the first time after starting Skyrim, everything is perfect. But if I reload a save without quitting and restarting Skyrim first, some followers, that are rather low in my load order, don't show up at all. No invisible bodies or anything - they're just not there at all. I guess it's some weird memory issue. This only affects followers I haven't recruited yet though - followers already managed with immersive AFT stay where they should be and wear whatever I gave them.Maybe a naked follower is just a variant of this bug (that I know of for about two years now...). At least in my game this seems to be a non-persistant issue though - if I play on "without" some followers not recruited yet, save and load this save later after restarting Skyrim, everyone's where they are supposed to be again... TLDR: I wouldn't be too worried about that - sometimes strange things just happen in Skyrim... Sorry for the double post but I managed to fix the skin textures switching but the problem is that when I use a different texture mod for the player a neck seam appears on my followers even though their textures stay the same. I noticed that at least in the test file you didn't include the specular map of your custom head textures (femalehead_s.dds). Instead your head mesh uses the standard texture from tectures/actors/characters/female. Specular map mismatch between head and body could cause a SLIGHT neckseam, but shouldn't result in the clearly visible color difference I experienced in game. So that's something you might deal with someday, but not the solution for the current issue. Another thing, that may cause SLIGHT neckseams, is the "blankdetailmap.dds". Most follower mods use the standard texture located in textures/actors/characters/male as the vanilla game does. Problem is: Some texture sets like e.g. "Fair skin complexion" use their own blank detailmap specially taylored to these texture sets - which might again cause a slight neckseam, if this custom "blankdetailmap.dds" is not included in a follower mod. To be absolutely safe, you should therefore also provide a matching "blankdetailmap.dds" with your follower. BTW, that's something even some of the most "professional" authors of follower mods tend to ignore...So in regards to my custom followers sometimes showing up naked it might just be a quirk of the engine? Also, I know you've already done a lot to help but if you don't mind I've actually updated all of my followers since I think I might've fixed all the texture and neck seam related issues now - I'm wondering if you can test out Priscilla in your game to see if everything really is fine now. Link to comment Share on other sites More sharing options...
Algabar Posted January 23, 2017 Share Posted January 23, 2017 First things first: SHE.REALLY.WORKS.NOW. :cool: So glad - she's really a great follower! And definitely worth all the troubleshooting. ^^ Just some final nitpicking: The CBBE version works perfectly. No neckseam whatsoever. In the UNP version however I still noticed a slight neckseam. It's definitely an issue of head and body textures not matching perfectly: For testing purposes, I replaced the UNP textures you provided with a UNP texture set I use myself (a custom version of Fair Skin Complexion) and which - as I know - is absolutely seamless. Result: Perfect! The slight neckseam I noticed before was gone. So just make sure to add the "femalehead.dds" I talked about before and copy a complete, fitting set of UNP textures in her folder. Everything will be good. So in regards to my custom followers sometimes showing up naked it might just be a quirk of the engine? Also, I know you've already done a lot to help but if you don't mind I've actually updated all of my followers since I think I might've fixed all the texture and neck seam related issues now - I'm wondering if you can test out Priscilla in your game to see if everything really is fine now. As for the "naked issue": I'd just leave it at that. We have more serious problems than "nudist" followers - don't we? ^^Until someone can come up with a logical explanation, I'm indeed convinced that there are some glitches concerning followers in the engine itself. I can only think of one thing that might be worth giving it a try: Remove the gloves you gave her from her inventory and add them to her outfit instead (OFC save the current vanilla outfit as a new item before!). Maybe the game doesn't like the combination of predefined outfit and armor in her inventory? You see: Sounds a bit like game engine voodoo, doesn't it? Working with outfits is definitely the normal way to go, so I can't see what should be wrong with your approach. Anyway: Thanks for a really beautiful, yet natural looking, follower! Link to comment Share on other sites More sharing options...
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