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BreezeHome - Items Can't be Moved


rockenman11

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Hello, I'm looking for a mod that'll stop any items within my bought household only to stop being knocked over, or at least make the default items return to their original place

I'm honestly sick of having to be extremely careful around my house to not knock things over. Is there anymore that'll either make them not move, or make the moved items return to there default place?

 

Thank you for taking the time to read this.

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Well the Creation Kit is the tool Bethesda released to us so that we could mod their game. The fix for what you want is easy but a little time consuming, depending on the size of the cell (house in your case), and the # of items in that cell. I am a clumsy player so in my mods I set the havoc to disabled on many of my objects so they don't get "bumped". Not sure if there's a mod out there that does this, but if you download the CK, I can show you how to set up Breezehome for yourself.

I think you'll find it easy, and fun, and contagious.

- Junk

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In Skyrim most all the items in the houses are movable/can be pushed around. When modders create mods they use static items and they don't move. So ... your solution is to make a mod that makes the items static with the Creation Kit ...

 

In all honesty this is very easy to do. Whole house would take less then an hour to static out.

Edited by NexusComa
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In Skyrim most all the items in the houses are movable/can be pushed around. When modders create mods they use static items and they don't move. So ... your solution is to make a mod that makes the items static with the Creation Kit ...

 

In all honesty this is very easy to do. Whole house would take less then an hour to static out.

But then the items would not be usable, able to be interacted with. They would be "static", hence the name. The method I use leaves the misc object/usable object in tact and in place but turns its havoc off so that it can't be bumped accidentally. Much better method, leaving the immersion better while the items still usable.
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In Skyrim most all the items in the houses are movable/can be pushed around. When modders create mods they use static items and they don't move. So ... your solution is to make a mod that makes the items static with the Creation Kit ...

 

In all honesty this is very easy to do. Whole house would take less then an hour to static out.

But then the items would not be usable, able to be interacted with. They would be "static", hence the name. The method I use leaves the misc object/usable object in tact and in place but turns its havoc off so that it can't be bumped accidentally. Much better method, leaving the immersion better while the items still usable.

 

 

You don't static out anything that you can interact with ...

And the no havoc thing don't really work. Stet out and back in again and you will see that.

This isn't my opinion this is how it's done (look at any good house mod).

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