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Wrye Bash and FCOM Bob's Guard Unity


DragonKnightBob

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EDIT: Annnd if a moderator wants to delete this, they can. The problem mysteriously cured itself.

 

So I ran into an odd one today, which I'm not sure what caused it.

 

I've been using the bashed patch for a while now, and it's usually pretty simple; make sure the load order is right, rebuild patch, rerun tes4lodgen, etc.

 

Today though, I've installed Oblivion XP Update (Loving it, by the way), and so naturally rebuilt my bashed patch just in case anything needed to go through. However afterwards, I noticed that FCOM Bob's Guard Unity was unchecked, and inactive.

 

In addition, it's green. It's always merged in before, but not this time. I tried checking it; Wrye Bash told me it needed to be deactivated to merge, I let it do so, rebuilt the patch... and it's still inactive (Not merged, imported, or virtually active).

 

I dunno why it's doing this; I also have the same problem with a hair esp I got for Vilja; green and mergeable, but won't actually merge, or stay active.

 

So my main question is, what does Bob's FCOM Diversity esp do, and do I really need it? (I also run FCOM Diverse Guard Unity, and those two seem to go hand in hand). I can't find a description of what it does; the Dev Akm site just says that if I use Bob's Armory and Diverse Guard unity, I want this patch. Thanks!

Edited by DragonKnightBob
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