Rosbjerg Posted January 12, 2012 Share Posted January 12, 2012 As I wandered around Skyrim I often thought the various bandit ridden forts would make great player homes .. Then I got an idea. Fort Greymoor close to Whiterun is a centrally placed and somewhat rundown fort. If you clear it out, a few days later the Imperials move in - seeing as it's within Whiteruns reach and that, if you follow the main quest, you are granted the title of Thane relatively quickly, I thought it would be fitting and interesting if you were charged with managing this old fort. The idea is to make the mod very simple - and borrowing dialogue from Avenicci or some other house vendor - make a mod with a second on charge commander with whom you could invest money to rebuild the fort. Nothing grand, just some cleaning and refurbishing. Soldiers are already there and then you would essentially be creating a player home that has a place within the world. It could work with both the Imperial and Stormcloak quest lines - as Imperial you would have access to it almost immediately, but as a Stormcloak you have to conquer Whiterun first. What do you guys think? .. Is it doable or is it a lot more work than I realize? (not a modder). Link to comment Share on other sites More sharing options...
JanusForbeare Posted January 12, 2012 Share Posted January 12, 2012 It's definitely do-able. I've seen similar ideas in the past, but this one has the advantage of relative simplicity. You've chosen one, centrally positioned fort, that could logically fall to either side during the civil war, and are suggesting that the player be able to rebuild/upgrade portions of it by paying an NPC. Pretty much all the mechanics (conquering forts, upgrading player housing, etc.) are already there in vanilla, they just need to be applied to the fort in question. I support this idea. Link to comment Share on other sites More sharing options...
scottym23 Posted January 13, 2012 Share Posted January 13, 2012 I support this idea. I have no doubt in my mind wants the CK is released, this mod will quickly come into fruition. I've seen similar mod ideas floating around, so the demand is high. All you have to do now is be patient! I support this idea. Link to comment Share on other sites More sharing options...
jswick Posted January 13, 2012 Share Posted January 13, 2012 Being the commander of the fort you should also be to command the troops to fight for you in the siege of Solitude or Windhelm. It could be like your own little army of adoring fans lol! (expect they're not annoying and gay) You could tie it in to the map to mobilize them. The more gold you have the better weapons and armor you could afford for them. Leather and iron armor could standard with and better equipment would cost incrementally more. I'm not sure if that would complicate things more or not, but it might be fun. Also It cool to add a building mod so you could rebuild damaged parts of the fort because most of the forts are crap and need repair. What do you think? Link to comment Share on other sites More sharing options...
Rosbjerg Posted January 13, 2012 Author Share Posted January 13, 2012 (edited) What do you think? Outfitting the troops I'm not such a fan of, seeing as everyone is pretty standardized, I think it with break with immersion if your troops all wore platemail (and why would they? they are just defending a somewhat insignificant fort). Rebuilding the fort is doable I believe - I base this on mods from Fallout 3/NV .. That's something a modder decides of course, based on his/her ambition and skill. But If it gets popular enough it could even become a quest line mod about renovating the aging defenses of the kingdom. Now that would be cool and would really make you see and feel the difference you made in the game world. Edited January 13, 2012 by Rosbjerg Link to comment Share on other sites More sharing options...
Recommended Posts