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A player-owned fort!


kromey

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btw the idea suggested from choisai, making the quest killing a hard to beat boss would make this good

 

making it non scaling would prevent low level player from achieving the town too early, i found somewhere that exists a code to spawn some npc on an event, you could spawn some soldiers in the boss room and make it so that they were reinforcements sent to you from the jarl

 

alternatively you can decide to simply claim the fort for yourself, the npc spawned were impressed from your strenght and decide to support you and your claim

 

or simply they report to the jarl your strenght, courage and wisdom, and he charges you with the quest of ruling the fort, being his eyes, his ears and his sword when needed

the first method would be interesting since you would have to defend the fort not only from bandit, dragons and whoever whants to fight but from jarl troops too

the second would be the easy way, but less money, less freedom, less everything

 

the downside, someone in this case has to survive the fight to report the fight so you have to flag someone as essential, if you put 6 npc on the battlefield, you could flag essential a couple and the other 4 are normal npc, if they survive they get in the fort with some idle AI like sandbox, or since they are mercenaries they simply go away never to be seen again

 

 

in both situations you have some people to start with your city population, the men who fought alongside you, their families and every single one of them could point someone to be "recruited" like a blacksmith apprentice that worked on his sword

 

with a couple of npc like this you've found a good thane and a steward, brother in arms bond are a cliche but you now have a way to start npc recruiting

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