bluwax26 Posted January 16, 2017 Share Posted January 16, 2017 Hi-yo!I'm trying to make a mod where the player has the exact same experience every time they go through a custom interior cell after they hit a button. Same enemies, same weapon placement, same doors. Seems like a job for a scripted cell reset, right?Unfortunately, I've hit a wall on that front. No matter where I put the activator button- even outside the room- I always enter it to find the weapons missing and the enemies dead. The items are flagged "respawns", the zone isn't flagged "never reset", and the code compiles, but the cell just ain't resetting like it's told. Very frustrating.Has anyone got the cell reset function to actually work for them? I'd love to hear how you managed it.And for completion's sake, my script looks something like this, with the appropriate properties. Scriptname TestRoomReset extends ObjectReference Const Event OnActivate(ObjectReference akActionRef) TestRoomCell.Reset() EndEvent Cell Property TestRoomCell Auto Const Keep safe out there. Link to comment Share on other sites More sharing options...
Lisselli Posted January 17, 2017 Share Posted January 17, 2017 (edited) Resetting is jerky in general.. I'm thinking you need to set ownership of the items to be owned by the cell first. Edited January 17, 2017 by Lisselli Link to comment Share on other sites More sharing options...
bluwax26 Posted January 17, 2017 Author Share Posted January 17, 2017 No good. Ownership goes to NPCs and factions, not cells. Link to comment Share on other sites More sharing options...
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