bomo99 Posted January 17, 2017 Author Share Posted January 17, 2017 (edited) the screenshot item was Draxes boots and the mods i am using areAmulet: Apophis AmuletMod: Apophis Armory of the Silver DragonBoots: Drake Boots ReplicaMod: Drake Knight Armor and WeaponsCloak: Large White CloakMod: Capes and CloaksCuirass: Drake Cuirass ReplicaMod: Drake Knight Armor and WeaponsGauntlets: Drake Gauntlets ReplicaMod: Drake Knight Armor and WeaponsGreaves: Drake Greaves ReplicaMod: Drake Knight Armor and WeaponsLeft Ring: Apophis Diamond RingMod: Apophis Armory of the Silver DragonRight Ring: Apophis Ruby RingMod: Apophis Armory of the Silver DragonMask: Apophis BattleMage MaskMod: Apophis Armory of the Silver DragonShield: Drake Shield ReplicaMod: Drake Knight Armor and WeaponsSword: Sunfire SwordMod: The Dungeons of Ivellon^^All the Original Items items plus the mod they come from^^ Edited January 20, 2017 by bomo99 Link to comment Share on other sites More sharing options...
bomo99 Posted January 18, 2017 Author Share Posted January 18, 2017 if any one who can help check why i am gettiing problems i can post the mods mentioned above as omods to anyone who can help Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted January 21, 2017 Share Posted January 21, 2017 Now, finally I got some time to look into this for you. Man, why hasn't anybody else taken over in my absence already in the mean time? Those last days I've been occupied with job work like 24/7, just it wasn't 7 days since yet. Today I finally got some time away from work, and what happened? I fell asleep right after I messaged you I could be able to do it today! Guess those 4 hours of sleep last night, and similar the nights before, sorta made my body think of deprivation and created a need to compensate... that's one way to waste a free day, I tell you. But enough of that now, I finally was able to look at it, like I said. If this is only about the boots, like you said, and you weren't wearing anything else that was causing this, then yes, you were right in our PM, the NIF is still pointing to the original's folder for the textures, "textures/armor/dragonspirit" while inside your mod everything is found inside "textures/armor/draxe" now. You need to fix those NiTexturingProperty > NiTextureSource entries inside all the NiTriStrips branches and make them point to the correct new textures instead. I still, after like 6+ years of modding that game, haven't found out why exactly the "missing texture", or better yet "missing normalmap" error can also kill all of a mesh's rigging and make the vertices shoot away into infinity, but it certainly isn't the first I see it happen and it's become common knowledge to me by now. Always make sure all textures are present and the NIF's records are pointing to the correct locations, or just about everything can go haywire in fact, even things you would likely never consider to be related, like here. So first of all fix all texture file references in all of the NIFs you touched. Then let's see if things won't start working automagically already. If then still something's off, or it doesn't even fix the problem at all, come back to me and tell me more, because then you're definitely missing to tell me something else important about what you're wearing or the mods you use. The NIF files themselves are structurally fine and shouldn't cause any issues, besides the wrongly assigned textures of course. Hope it helps, and again, sorry for the long wait. That's why I don't make any definitive promises anymore these days, as I never know if I can keep them. :confused: Link to comment Share on other sites More sharing options...
bomo99 Posted January 21, 2017 Author Share Posted January 21, 2017 Can i use NifSkope to fix this issue or is there another program that can fix it Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted January 21, 2017 Share Posted January 21, 2017 Oh yes, of course, NifSkope should be all you'll need. Sorry for missing to mention that. :pinch: edit: ...now it's telling me I didn't make any updates for "30" days!... how long did I not get away from work to even start my Windows again? Jeez! Link to comment Share on other sites More sharing options...
bomo99 Posted January 21, 2017 Author Share Posted January 21, 2017 (edited) how do i change the directory with NifSkope. sry for the dumb question never used these softwares beforeEdit: nvm i think i found it Edited January 21, 2017 by bomo99 Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted January 21, 2017 Share Posted January 21, 2017 Like I said, open the NIF with NifSkope, on the left hand there's an expandable NIF tree starting with "NiNode 0 - Scene Root", inside there are the NiTriStrips you need to expand, and inside each of these there's NiTexturingProperty > NiTextureSource containing the file path to the texture starting with "textures/...". You can either click on the input fields and modify the path by hand, or you can click on the little flower(?) icon and browse to the actual file instead. If you don't have the old mods still installed inside your game, and thus the models are bland white or grey inside NifSkope, as soon as you got the right path you'll see it right away. And it's not a dumb question at all, if you haven't used NifSkope for that kind of task before. As far as I'm concerned, the only dumb question is the one you don't ask. Lack of knowledge is neither a fault nor unfixable. You need always just to ask. :happy: Link to comment Share on other sites More sharing options...
bomo99 Posted January 21, 2017 Author Share Posted January 21, 2017 (edited) so where should i setup the path for the items on my desktop?c:\users\User\desktop\dremore's overhaul2\textures\armor\dremore's overhaul\draxe\dragonspiritboots.dds this is what i set it too since the original is this textures\armor\dragonspirit\dragonspiritboots.ddsim just wonder where to proceed from here Edited January 21, 2017 by bomo99 Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted January 21, 2017 Share Posted January 21, 2017 Uh, the paths must be relative inside NifSkope or nobody else but you will be able to use your mod later. Like I said, they usually start with "textures/", which is the folder "Oblivion/Data/textures" of your game installation. Your mod's files must reside inside your game's Data folder, not anywhere outside. You can setup your NifSkope so it knows that path and translates your texture sources to their relative form automatically, but it does not always work for everyone, so making sure the paths correctly start with "textures/", not "c:/something/something else/" or whatever, is a recommended step in either way. You can remove the manually placed files later, put them into a mod archive and install with the manager of your choice, or whatever you prefer, but they must be inside your game's Data folder at the end or things might go seriously wrong. Link to comment Share on other sites More sharing options...
bomo99 Posted January 21, 2017 Author Share Posted January 21, 2017 how do i set it up like that? Link to comment Share on other sites More sharing options...
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