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Armor Making Problems


bomo99

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Hmm, it's been quite a while, 6+ years I think it was, since I last did it, but if I recall correctly, there's an entry labeled "render" inside the top menu bar, and inside there there's "settings", which will lead to a bunch of tabs, and on one of them there'll be a button "detect game path" or whatever, and I think that was the one you press. It will create an entry or two inside the list you see on the same tab.

 

Into this list you can actually also enter outside-of-the-game locations to other mods' archives' files to have a quick look at them without installing them into your game. But the primary entries will make sure that NifSkope knows where your game is installed and will be able to convert absolute texture paths, or especially what comes out of the texture file browser feature when used, to relative in most of the cases known.

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Disc version is "program files/Bethesda Softworks/Oblivion" (or any other name for the program files folder there is, depends on the version of your OS),

and Steam should be inside "program files/Valve/Steam/SteamApps/common/Oblivion", by default, if I recall correctly.

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It isn't stored inside your NIFs. You enter this information only for your NifSkope alone. It will use that to load your textures and everything correctly for its internal renderer, and to also convert some absolute paths you enter into relative as good as it can.

 

The paths stored inside your NIFs do all begin with "textures/...", or they should do, then everybody else's games will be able to add their own path before it when they loaded them into memory and everything will work.

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