Darkglinnt Posted January 18, 2017 Share Posted January 18, 2017 These three main ideas id like to propose could alter the combat mechanics of the game quite a lot, putting it into a more tactical/realistic manner. 1) Removal of the Hunting rifle and Pipe Revolver .50 cal Receiver and add a AT-rifle with higher Damage, weight and range instead. I mean cmon. Its a .50 cal. It should hurt far more than it does in the vanilla game(perk-less, at least) . We had one in new vegas already so theres not much we can do wrong anyways. 2) Machine guns. Light machine guns, Medium Machine guns and such, give them to heavy units and add a temporary suppression effect to any automatic Gun with the caliber 5.56 and higher. No semi-auto receiver for these, maybe add a cooldown effect to some barrels just for the fun too? would also be cool to add a bipod mechanic that allows for better recoil control when crouching near a low blockade such as sandbags. This part includes the change in combat mechanics i mentioned in the beginning, as heavies will be better armored and act different than normal units would. 2.a) Gun Mounts for auto weapons as a additional way to reinforce settlements. Could add a .50 cal M2-style Heavy machine gun to that too, next to assault rifle and minigun mounts. 3) Ammo. Replace .38 with 9mm Para or just add it alongside and with similar drop rate, also add a 20mm and 40mm Grenade. It kind of surprised me to see the 9mm miss completely from the game, i must admit. While the .38 is technically 9mm too, the ingame version has a longer casing (see pipe gun magazines) and completely ignores the adaption of the caliber in the U.S. army, which should be included despite the usa being stuck in the 50´s , imo. The 20 mm would be added as a Power armor/super mutant rifle or single-shot human recoil cannon while the 40mm should just be added with the M79 Thumper. Bonus: An actual smg ? For 10mm round, as an example.And of course more diversity between the guns themselves. Id love to see more guns using the same caliber in the game. Link to comment Share on other sites More sharing options...
Deleted2433418User Posted January 18, 2017 Share Posted January 18, 2017 Most of what you request is already in mods.. the Simonov,the M82,SkibsWH77LSW and assorted assault rifles,i agree with your questions about 9mm,i cannot fathom the 10mm is less powerful than a pop-gun but that is easily corrected in fo4edit,the trouble with heavy machineguns are multiple,anyone having fired the buggers will agree that you have to have it either a) mounted or b)fire from either a sitting or lying position,the Rambo effect will throw you on your ass,pronto.. so it would require new animations and input on targeting and so on.. i doubt it will be easy... Link to comment Share on other sites More sharing options...
Darkglinnt Posted January 19, 2017 Author Share Posted January 19, 2017 The addition of weapons is easy , sure, i know that. The part that makes this idea a mod (if implemented) would be the removal of the .50 cal receiver and the addition of a lore-friendly weapon instead, Should´ve clarified that. Mentioning the Rambo effect, auto 5.56 rifles are already in-game and most likely used similarly as stated , with no difference in their handling. The whole implementation of the new mechanics would be the real problem. Atleast mounts are already in-game, sort of (vertibirds as an example). Link to comment Share on other sites More sharing options...
Recommended Posts