KMA Posted January 13, 2012 Share Posted January 13, 2012 (edited) EDIT - It is confirmed that it will use at least 3GB, so ignore this thread. It must be an INI entry that utilized memory, that the game does not like for some reason. Or perhaps it is gremlins... I am using patch 1.3.10 I have seen a few threads with people claiming that they have verified that patch 1.3.10 is 4GB enabled. I have been trying my ~8.5GB* texture mod (closed Beta) and 1.3.10 reliably crashes in any area as soon as the system RAM reaches 1.95GB (second monitor with task manage active before starting Skyrim). There are no missing textures, no crashes due to other issues (nothing is going on), just the fact that my RAM is considered 'all used up' even though there is still 2 GB more to go. So does anyone else have any proof that Beth's 4GB patch either works or does not? I checked but Monochrome Witch's version is hidden from view so I could not test a copy of it. I would not be surprised to find out that they 'improved' the code by putting in hard limits based on console specs. That would be in-line with the rest of the this release, and if that is the case, then we are screwed (even MW's mod will not help). Hoping that somehow my install went insane, *Note that 8.5GB is the total uncompressed size of the textures. They are not all trying to load at the same time, and it should average out at about a 2.5GB RAM load for my mod unless you have really cranked up the number of cells that load. 4Aces Edited January 14, 2012 by KMA Link to comment Share on other sites More sharing options...
RitualBlack Posted January 13, 2012 Share Posted January 13, 2012 Are any of your textures larger than 4096x4096 in size. I am not sure how well Skyrim can handle textures over that size and may be why its crashing. It probably isn't the reason but I figured I may as well give some input :sweat: . Link to comment Share on other sites More sharing options...
Sunnie Posted January 13, 2012 Share Posted January 13, 2012 You do realize that the most any 32bit windows app can access is approx 4gb, yes? I've checked the tesv.exe executable and it is indeed flagged ">2gb address space" (aka; LAA). I suppose it is possible that the game is crashing because of some code issue with how it is handling memory write/access as I doubt Bethesda tested the game with 4+GB of moded textures being forced into it. It could also be a ram problem with your particular machine. Does it crash the same way/place/condition on another PC? Link to comment Share on other sites More sharing options...
KMA Posted January 13, 2012 Author Share Posted January 13, 2012 (edited) Only Alduin and one other file are 4096^2 (since they cost so much RAM). So all other file have smaller dimensions. If it were due to files larger than the game could handle, then it would reliably crash at specific spots. I ran around outside Whiterun and saved the game just before I hit 1.95GB so I could always reload and make sure it was not a bad texture (ever). Thanks for input. I had to check, so it was possible. :thumbsup: @ Sunnie - Yes. If I could use 4GB there would not be an issue. My system has 16GB of RAM and is used in 3D modeling/rendering. So it is not my RAM or I would have known about it long before now. This engine is the same as F3/FNV and we could use all 4GB as soon as the LAA switch was active (mods) in those iterations of this engine. So, if I am correct, then that means they actually disabled it in this release via hard-coded limits. If so, then players are really going to be limited as to what mods they can stack. It also means that this is not even on Beth's radar as an issue to fix yet, and we will have to push pretty hard to get this fixed in the next patch (or wait another 6 weeks for 1.5). Edited January 13, 2012 by KMA Link to comment Share on other sites More sharing options...
Rennn Posted January 13, 2012 Share Posted January 13, 2012 It didn't crash for me when I had a lot of texture mods installed (got rid of them quickly though, they're not worth the fps hit compared to ENB). It also ran a lot smoother when 1.3.1 released, so it must have worked. Link to comment Share on other sites More sharing options...
KMA Posted January 13, 2012 Author Share Posted January 13, 2012 Sorry, but your logic does not follow. If you are not using enough mods to need more than 2GB of RAM, then the only thing your can say for sure is that the fixes in patch 1.3.10 helped you, not the 4GB enabled LAA. Link to comment Share on other sites More sharing options...
Rennn Posted January 13, 2012 Share Posted January 13, 2012 (edited) Sorry, but your logic does not follow. If you are not using enough mods to need more than 2GB of RAM, then the only thing your can say for sure is that the fixes in patch 1.3.10 helped you, not the 4GB enabled LAA. Perhaps I wasn't clear. I installed a full HD collection (serious 2k pack) when my game was at 1.3.1. It didn't crash, when it should have if I was using 2GB. Since it didn't crash, I most likely wasn't using 2GB, implying that their flag worked. It's more likely that you just got a bad download, since other people seem to have not had your problems. Edited January 13, 2012 by Rennn Link to comment Share on other sites More sharing options...
Sunnie Posted January 13, 2012 Share Posted January 13, 2012 This engine is the same as F3/FNV and we could use all 4GB as soon as the LAA switch was active (mods) in those iterations of this engine. So, if I am correct, then that means they actually disabled it in this release via hard-coded limits. If so, then players are really going to be limited as to what mods they can stack. It also means that this is not even on Beth's radar as an issue to fix yet, and we will have to push pretty hard to get this fixed in the next patch (or wait another 6 weeks for 1.5).That is only minutely correct. They started with the NV version of the engine and then rewrote it. It is not the same engine. It also does not have some other internal hard coded 2gb limitation, that would be pretty negligent of the coder to say the least. Like I asked before, did you verify the crash on another PC under the same conditions? If not, all you are doing is guessing and speculating. Link to comment Share on other sites More sharing options...
KMA Posted January 13, 2012 Author Share Posted January 13, 2012 (edited) Perhaps I wasn't clear. I installed a full HD collection (serious 2k pack) when my game was at 1.3.1. It didn't crash, when it should have if I was using 2GB. Since it didn't crash, I most likely wasn't using 2GB, implying that their flag worked. It's more likely that you just got a bad download, since other people seem to have not had your problems. As you say, you were not (and that pack does come close to) even using 2GB, so you did not need or test the 4GB flag. It ran better on your system, due to the patches alone. Since no one else (that I have seen) has a 8.5GB texture mod, it is not a surprise that no one has noticed that the 4GB flag has no effect. Sunnie - Sure if you buy their hype it was 're-written'. Of course, you would have to ask how in the heck they could re-write it with all the same bugs as the previous versions. On top of that, you would have to logically ask, how they could not fix a few things like V-Sync since they were already 'under the hood'. Sorry, I missed your question before. Yes, I have verified it on a second system, tried reboots, re-installs, and re-downloads of the patch. Further testing has also shown that once the memory usage is returned back to the initial settings that the game comes with*, you cannot use more than 1.6GB of RAM even with my full mod active. I just ran around for 2 hours trying to find some area where I could hit over 2GB of RAM use, and simply could not do it. I am going to test it one last time but blowing my landscape files to 4096^2 (all of them) as that will easily push it from 1.6GB to over 2. If it crashes at that point, I think it will be safe to say this is a problem. * Skyrim.ini - but without iPreloadSizeLimit increased, there is little point to having 4GB enabled[General]sLanguage=ENGLISHuExterior Cell Buffer=36 Edited January 13, 2012 by KMA Link to comment Share on other sites More sharing options...
Rennn Posted January 13, 2012 Share Posted January 13, 2012 I've caught Skyrim alone consuming 3.14 GB, sooo...Probably a bad download or some other random bug on your end :( Link to comment Share on other sites More sharing options...
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