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Cap for skills and attributes


dancar

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Its possible, there is a leveling mod if I can recall correctly that does something similar with a ton of scripts running in the background, different attribute and skill caps based on a race's starting skills and attributes so that all player characters have the same max level.

 

But a much easier alternative, one that would also grant this to NPCs and not just the player, would be to give every race in the CS a constant racial ability that fortifies their skills and attributes and then you reduce their attributes to compensate so the final amount of their starting skills and attributes is the same. Whatever the amount you fortify their attributes and skills by + 100 will be what their cap will become.

 

So for example, if you reduce orcs' starting strength from 45 to 30, and then put a fortify strength as constant ability of +15. This will cause their strength's starting amount to be the same, 15 + 30 = 45, but the cap becomes 100 + the fortify effect, and thus the new cap becomes 115 for both the player and NPCs.

 

Although this isn't perfect as it will result in a constant effect icon (1 icon for skills and 1 for attributes) in the lower right corner, which if you're an inexperienced player, having too many effects active in the active effects bar can be overwhelming and confusing. And for experienced players, it can throw them off if they are planning to use certain fortify effects and won't be able to tell when the effect wears off because the icon will never fade away.

Edited by bioshards
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Of course it will, but drain cannot reduce an attribute's final value below 0. And if the attribute is already at 0, then the drain won't do anything.

 

Another thing worth noting, is that drain attribute and fortify attribute have a few annoying glitches when they're both on the same character at the same time, although the unofficial code patch fixes this. So if you have it, there's no need to worry.

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