FlyingHigh10000000 Posted January 14, 2012 Share Posted January 14, 2012 So in my quest to create a Gantz mod, at least stat-wise, I have made a gun that does loads of damage with every shot. 10000 to be exact. I've given it a modified BB projectile that goes slow enough that it can be dodged if the target is moving, but is super-accurate in VATS(You'll know why if you've read the manga). I have two problems: 1: The gun doesn't make things explode all the time. Actually, a torso shot is /never/ an explode-kill, nor is a headshot. Instead I get severings. Limb-shots for the most part are explosions, some severings.2: The bb seems to fire a bit to the right. Any suggestions for fixing that? Now, if I could, I'd like to apply the Bloody Mess perk to the weapon, and only the Gantz weapons. So just giving it to the player wouldn't do. I tried just adding the effect to an actor effect that activated on a critical kill, but that doesn't do anything, and I almost always get crits with the weapon. Link to comment Share on other sites More sharing options...
viennacalling Posted January 14, 2012 Share Posted January 14, 2012 If you have the DLC Old World Blues, I remember the Sonic Emitter - Opera Singer was supposed to do dismemberment on critical hit. I never actually tried it out, but according to the GECK the script that does the nitty gritty is NVDLC03BloodyMessWeapEffectSCRIPT. Maybe that'll do what you want. Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted January 14, 2012 Author Share Posted January 14, 2012 (edited) I do indeed have OWB, and this is great news, because I couldn't get the script I was working on to work. Was probably missing something silly. There's still the matter of the projectile firing a bit off to the right? Are there any particular settings that would affect that? Edited January 14, 2012 by FlyingHigh10000000 Link to comment Share on other sites More sharing options...
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