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Making a weapon dismember or explode with every hit


FlyingHigh10000000

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So in my quest to create a Gantz mod, at least stat-wise, I have made a gun that does loads of damage with every shot. 10000 to be exact. I've given it a modified BB projectile that goes slow enough that it can be dodged if the target is moving, but is super-accurate in VATS(You'll know why if you've read the manga). I have two problems:

 

1: The gun doesn't make things explode all the time. Actually, a torso shot is /never/ an explode-kill, nor is a headshot. Instead I get severings. Limb-shots for the most part are explosions, some severings.

2: The bb seems to fire a bit to the right. Any suggestions for fixing that?

 

 

Now, if I could, I'd like to apply the Bloody Mess perk to the weapon, and only the Gantz weapons. So just giving it to the player wouldn't do. I tried just adding the effect to an actor effect that activated on a critical kill, but that doesn't do anything, and I almost always get crits with the weapon.

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If you have the DLC Old World Blues, I remember the Sonic Emitter - Opera Singer was supposed to do dismemberment on critical hit. I never actually tried it out, but according to the GECK the script that does the nitty gritty is NVDLC03BloodyMessWeapEffectSCRIPT. Maybe that'll do what you want.
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I do indeed have OWB, and this is great news, because I couldn't get the script I was working on to work. Was probably missing something silly.

 

 

There's still the matter of the projectile firing a bit off to the right? Are there any particular settings that would affect that?

Edited by FlyingHigh10000000
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