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Build-able Spectacle Island Bridges for provisioners


Fyrian86

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I know mods have been made for bridges to Spectacle Island already, but they're there from the get go. Also they tend to conflict with other mods, people using rebuilds, the barge settlement, etcetera.

 

I know there are mods for boat "travel" to avoid the rads. But I've also read about provisioners getting stuck underwater.

 

So my idea is Build-able bridges similar to the castle wall patches. I don't know how that mod worked, I'll go out on a limb and guess it added snap nodes for the patches to link up with.

 

I was thinking the mod could be a one stop shop: multiple types (wood/concrete), multiple locations (to castle/Warwick from different points on the island maybe via different routes to avoid aforementioned barge settlement)

Also navmeshed (priority if possible) so hopefully provisioners use it (fingers crossed, I've read/seen provisioners take poor paths)

Whatever the mod author is willing.

 

I don't know if this is feasible or not (size limits,etc)

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Yes I was thinking workshop mode, having it preshaped for the path and snapping one end to a node on the island. Perhaps place everywhere/anywhere would be required since the majority of the object would be outside the workshop.

I'm pretty sure it can't be done that way.

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However, I've been considering also adding yet another bridge to the existing collection of Spectacle Island bridges for my Functional Bridges mod. I don't mind making sure it's compatible with the barge settlement or other mods that exist in that area (to the extent possible). Let me know what mods need to be accounted for, preferably with links.

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I read the comments in both of these to find out the issues.

This mod spectacle island bridge http://www.nexusmods.com/fallout4/mods/18002/? Does it between castle and/or warwick and spectacle island with a wood bridge.

And Bridge to Spectacle Island http://www.nexusmods.com/fallout4/mods/18002/? Does it in concrete.

 

I was thinking appearance wise more like the tire/barrel piers from g2m workshop http://www.nexusmods.com/fallout4/mods/17088/?

Because no such bridge unless you play the alternate time line card, so no concrete. My initial idea would RP start wood upgrade to concrete with assumption commonwealth is recovering/progressing.

 

A conflict encountered with other attempts was with the rebuilt series mod for spectacle island http://www.nexusmods.com/fallout4/mods/8947/? A mod I'd rather like to use. But may be resolved simply with load order.

 

Other mods add bridge(s) but also mess with the island :| vault, military compound, etcetera.

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May also want to map the route provisioners take (between castle /warwick and spectacle) to consider so hopefully they will use it.

Don't know if it would pay off or not, I read a lot of complaints on their pathing when researching settlement provisioning routes.

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