Masterofnet Posted January 22, 2017 Share Posted January 22, 2017 (edited) ReDragon2013 I ran your script as is because it did have some trace and debug stuff and I found this in the log, SleepPackage: OnEffectStart() - target = [Actor < (28007014)>], caster = [Actor < (00000014)>][01/21/2017 - 06:53:21PM] SleepPackage: refAlias number 0 is <None>[01/21/2017 - 06:53:21PM] SleepPackage: refAlias number 1 is <None>[01/21/2017 - 06:53:21PM] SleepPackage: refAlias number 2 is <None>[01/21/2017 - 06:53:21PM] SleepPackage: refAlias number 3 is <None>[01/21/2017 - 06:53:21PM] SleepPackage: refAlias number 4 is <None>[01/21/2017 - 06:53:21PM] SleepPackage: refAlias number 5 is <None>SleepPackage: OnEffectFinish() - target = [Actor < (28007014)>], caster = [Actor < (00000014)>] How many people have to tell you it is not the script????? Cooley very clearly told you your problem is with your alias not filling. Edited January 22, 2017 by Masterofnet Link to comment Share on other sites More sharing options...
silhouett Posted January 22, 2017 Author Share Posted January 22, 2017 (edited) :smile: I dont think the Magic Effect works right with quests ? Edited January 22, 2017 by silhouett Link to comment Share on other sites More sharing options...
silhouett Posted January 22, 2017 Author Share Posted January 22, 2017 Masterofnet thanks for the Criticism and Sarcasm :) By the way my latest mod is for fallout 4 Sanctuary Master. It uses a quest with Aliases for 18 spotlights. I tried your script and got its not working getting aliasBigMan - I can not even get a refaliasBigManRef - Back to kindergarden.YourAlias - I can not even get a refalias to work!!Someday I will get this right!! I won't give up!!!"I decided to add a ref 6 but already filled and make a stab at getting it which failed as well just so I was sure of everything you were looking for.Are we sure references from a script work in a Magic Effect Script ? Link to comment Share on other sites More sharing options...
Masterofnet Posted January 22, 2017 Share Posted January 22, 2017 (edited) Masterofnet Don't hold back on insulting me :smile: Don't worry I won't. And yes I am joking with you. However you should have run this Alias issue down hours ago. There seems to be something wrong with your quest. You are not even able to fill an alias property on a script and get it to work. I have never had that problem so I don't know how to help you. Edited January 22, 2017 by Masterofnet Link to comment Share on other sites More sharing options...
cdcooley Posted January 22, 2017 Share Posted January 22, 2017 Make sure the quest is running. That might affect things if it isn't. The ID column on the Quests Aliases tab of the Quest window is between the Alias Name and Optional columns. You have to widen it to see the numbers. Link to comment Share on other sites More sharing options...
Masterofnet Posted January 22, 2017 Share Posted January 22, 2017 (edited) Hi silhouett, I have adjusted the second approach by cdcooley, maybe it helps to find your issue. Scriptname SleepPackageScript extends ActiveMagicEffect {rewritten by ReDragon 2017} ; link: https://forums.nexusmods.com/index.php?/topic/5282495-papyrus-oneffectstart-and-quest-alias-question/ ; silhouett ; "Ok I played with all the above as was and they didn't work?" Quest PROPERTY SleepQuest auto ; fill with quest it was created Faction PROPERTY SleeperFaction auto ; UnUSED by default ;ReferenceAlias PROPERTY FirstEmptyAlias auto Hidden ;ReferenceAlias RefAlias ; -- EVENTs -- 2 EVENT OnEffectStart(Actor akTarget, Actor akCaster) Debug.Trace("SleepPackage: OnEffectStart() - target = " +akTarget+", caster = " +akCaster) ; only for info myF_Action(akTarget) ENDEVENT EVENT OnEffectFinish(Actor akTarget, Actor akCaster) Debug.Trace("SleepPackage: OnEffectFinish() - target = " +akTarget+", caster = " +akCaster) ; only for info ENDEVENT ; -- FUNCTION -- FUNCTION myF_Action(Actor akTarget) ;---------------------------------- referenceAlias RA ; use that instead of RefAliases on top referenceAlias RA_empty int j = 0 int n = 0 ; make sure the AliasID starts by 0 (if not adjust n to startpoint) and they are continously (0,1,..,5) int i = 0 WHILE (i < 6) ; quest should have 6 refAlias, we try all to see whether akTarget is already in use RA = SleepQuest.GetAlias(n+i) as ReferenceAlias IF ( RA ) actor aRef = RA.GetActorReference() IF ( aRef ) IF (aRef == akTarget) j = n + i Debug.Trace("SleepPackage: Target already used by RefAlias number " +j) ;; Debug.Notification("Target already in use by refAlias no. " +j) RETURN ; - STOP - break the loop, end the function immediately ENDIF ELSEIF (!RA_Empty) RA_empty = RA j = n + i ENDIF ELSE Debug.Trace("SleepPackage: refAlias number " +(n+i)+ " is <None>") ENDIF i = i + 1 ENDWHILE IF ( RA_empty ) ; test for a valid first empty RefAlias RA_empty.ForceRefTo(akTarget as ObjectReference) Debug.Notification("Fill alias in slot " +j) ENDIF ENDFUNCTION Interesting work. i = i + 1 Why do you prefer this to: I += 1 ? Why do you prefer to do this? Function()Actor aRef = aktargetEndFunction Instead of this? Actor aRefFunction()aRef = aktargetEndFunction :smile: I dont think the Magic Effect works right with quests ? They do and that is something you could test in about 5 min. To be honest I am a bit disappointed in the way you continue to waste the time of people who have come here to help you, Cooley tells you that you have a problem with your aliases and you keep running scripts. Now it is the Magic effect? However, this has turned out to be an interesting thread. There are several things that can be going on here. Including game save issues. I was going to suggest you check that your quest is running but I noticed it was start game enabled. You may want to check it anyway I do not work with start game enabled quests so I don't know. This is what I would suggest. It seems like a long list but should only take you a couple of Min. Make a couple dozen saves of your game.1. Duplicate your magic effect. Rename it, clear all of the script properties and save it Then attach the new template to your spell.2. Make a new quest. Allow repeat stages, uncheck only run once. Do not start game enable. Select Player remove Item event.3. Go into Story Manager and create a quest node under Player Remove Item and then add a condition. In the condition select run on event data and then pick an Item you have only one of in your inventory and put that in the condition. Do not pick up an item like that again during testing.4. Do not have any stages so you do not have a quest script. - We are only filling aliases.5. Create 6 aliases. Do what Cooley told you and look up their number on the quest and name them accordingly. "The ID column on the Quests Aliases tab of the Quest window is between the Alias Name and Optional columns. You have to widen it to see the numbers." Edited January 22, 2017 by Masterofnet Link to comment Share on other sites More sharing options...
silhouett Posted January 22, 2017 Author Share Posted January 22, 2017 Masterofnet I do very much appreciate anyone that helps or tries to and like you to be honest From post one you have been negitive and suggested I didn't know anything and lets go with that...Is it not the purpose of posting for help is that others help you because you do not know something ? :sick: I have tried every script you or the others have placed here and they didn't work, they were your scripts.. You posted to have me try ??? so how am I not finding the problem ? :confused: :confused: :confused: cdcooley suggested I have a problem with my aliases and I posted one of them for you to see, by the way he was quite polite didn't talk down to me. :cool: :cool: :cool: I tried starting a new game and had the same issue... so not a save game issue I have just placed the similar script in a trigger field and had an actor walk through it and it also didnt work so it is not the Magic effects issue, It is the quest but I have the quest checked to run at start and it has IDs perhaps you can graciously see an error for me ??? :huh: http://sitehighway.com/img/aliases.jpghttp://sitehighway.com/img/queststartup.jpghttp://sitehighway.com/img/alias.jpg Link to comment Share on other sites More sharing options...
Masterofnet Posted January 22, 2017 Share Posted January 22, 2017 Your IDs are in the 40s and 50s. I never talk down to anyone. I do confront people with their behavior and in this case I have been 100% correct about yours. I am not going to be able to help you anymore. However I hope other people continue to and you eventually get the quest running. Link to comment Share on other sites More sharing options...
cdcooley Posted January 22, 2017 Share Posted January 22, 2017 As I suspected, it's the id numbers that are causing the problem. You can simply change your loop to go from 53 to 46 instead of 6 to 0. That will make one check against a non-existent alias, but still be reasonable. Link to comment Share on other sites More sharing options...
ReDragon2013 Posted January 22, 2017 Share Posted January 22, 2017 (edited) .. Edited March 6, 2017 by ReDragon2013 Link to comment Share on other sites More sharing options...
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