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So weird problem....UV map is lined up.


huntsman2310

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I decided I wanted to make a weapon set for the ancient Falmer (actual snow elves), and I started with the dagger.

 

So heres the problem.

 

http://img10.imageshack.us/img10/5285/uhhuhlm.th.jpg

 

I don't know whats up with it, I haven't done anything to the UVs, and whenever I look at my other textured models in Blender, their UV maps are fine.

 

Does anyone know what is what?

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I still don't understand whats going on here? Are you talking about the random black triangles? It looks like the dagger mesh has some normals that are flipped. Recalculate the normals outside (CTRl-N while in edit mode) then manually flip anything that wasn't corrected (Manually select any normal "black Triangle" and CTRL-F in edit mode).

 

You can enable the direction that shows which way normals are facing by clicking a button. Under the "panels box" in the "editing or press F9" while in edit mode go to the option that says "mesh tools and more" and click show normals. It will put a little tick on every normal showing you which direction the normal is facing.

 

Sorry about that I got confused when you said falmer dagger but had a picture of the glass mesh, the picture was to small for me to realize at first glance what I was looking for.

Edited by ecksile
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