Pucefoot Posted January 21, 2017 Share Posted January 21, 2017 (edited) I don't know if people still come here to answer questions, but I need a spot of help regarding replacing creature sounds. I'm trying to replace the zombie sound effects. I've placed my sounds in what I'm assuming are the proper directories (sound/fx/npc/zombie/attack, aware, death, foot, idle, injured). All sounds are in .wav format and mono sound. The Construction Set even plays the correct sounds when I find NPCZombie[whatever] and click the "Play" button. But in-game their sounds are completely silent, with the exception of the footsteps going "splick, splick, splick." What am I missing here? Thanks in advance for any help. EDIT: Solved. Sound files needed to be 16-bit PCM. Edited January 21, 2017 by Pucefoot Link to comment Share on other sites More sharing options...
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