xMooCowManx Posted January 23, 2017 Share Posted January 23, 2017 I was just wondering if anyone could give me some advice on my load order/mod selection. I'm running a lot of mods and there seems to be a few conflicts/issues with them. Certain things like stat/restoration bonuses from food appear as zero such as Mole Rat Chunks awarding no AP or Grilled Radstag granting no carry weight [pretty much anything found in the food tab for Vald/ARWCSM (honestly not sure which)]. My sorting seems to be a complete mess in general. There have been a few other issues that I can't think of off of the top of my head as well. Below is my load order (in spoiler). It may be a bit of a mess because I tried using LOOT to sort my mods, but things ended up even less functional so I went through and tried to sort them manually following a load order template. I got most things working correctly but there are still these few issues. I just need to know where I'm going wrong. Any help is much appreciated! 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 SettlementKeywords.esm 8 8 ArmorKeywords.esm 9 9 ConcealedArmor.esm 10 a EthreonMasterPlan.esp 11 b Homemaker.esm 12 c Snap'n Build.esm 13 d SpringCleaning.esm 14 e CROP.esm 15 f TrueStormsFO4.esm 16 10 VideoMaster.esm 17 11 Unofficial Fallout 4 Patch.esp 18 12 ConcealedArmor.esp 19 13 Perk Magazine Material Fix.esp 20 14 Lever Action Reload Fix.esp 21 15 Better Vendor Stalls.esp 22 16 OCDecorator.esp 23 17 OCDispenser.esp 24 18 CraftableWorkingWaterPipes.esp 25 19 BalconySupports.esp 26 1a Rebsy's Greebles 1.5 SKE PC - Boat Release.esp 27 1b Eli_Crafting Shiz 9000.esp 28 1c CREAtiveClutter.esp 29 1d dinoshelf.esp 30 1e dinoshelf_extra_ammo.esp 31 1f DD_AIO Test Mark 1.esp 32 20 ExpandedSettlementBuildings.esp 33 21 FunctionalDisplays.esp 34 22 FunctionalDisplays-Collectibles.esp 35 23 BetterShackBridges.esp 36 24 BetterStores.esp 37 25 BS-ExtraCustomProps.esp 38 26 Northland Diggers.esp 39 27 Northland Diggers New.esp 40 28 OSHA_Signs.esp 41 29 Taxidermy_Expanded.esp 42 2a Thematic and Practical.esp 43 2b cartman1975_warehouse.esp 44 2c WoodenPrefabsExtended.esp 45 2d AutoDoors.esp 46 2e Business Settlements.esp 47 2f Colored Workshop Lights.esp 48 30 ConcreteWalls_More_Snaps.esp 49 31 Cozy Beds.esp 50 32 VltCageElevator.esp 51 33 GruffyddsSignsAndPosters.esp 52 34 SignsOfTheTimesCategorized.esp 53 35 BetterJunkFences.esp 54 36 Power Conduits and Pylons Overhaul.esp 55 37 SettlementGarageSale.esp 56 38 SLR.esp 57 39 TheFridge.esp 58 3a VanillaExtensions.esp 59 3b CabinInTheWoods.esp 60 3c VerticalConduits.esp 61 3d Weapon Brackets.esp 62 3e OctaviusSentibar_Labels.esp 63 3f WindowBoards.esp 64 40 BoxHouses.esp 65 41 PipeGalore.esp 66 42 ScrapGrinder.esp 67 43 OWR_CraftableDecor.esp 68 44 Camping.esp 69 45 BasementLiving.esp 70 46 LR_Motorcycle.esp 71 47 LR_LoneWandererFarHarbour.esp 72 48 LR_LoneWandererNukaWorld.esp 73 49 OWR_CraftableDecor_SKPatch.esp 74 4a OCDecoratorDLC.esp 75 4b FunctionalDisplays-MISC-VIS-HTNJ.esp 76 4c FunctionalDisplays-Patch-DLC-ALL-VIS.esp 77 4d BS-FarHarborExpansion.esp 78 4e BS-FunctionalDisplaysPatch.esp 79 4f Thematic and Practical - DLC.esp 80 50 Invisible_Guard_Marker-SKE.esp 81 51 Power Conduits and Pylons Overhaul - SKE.esp 82 52 OWR_CraftableDecor_CW.esp 83 53 SpecialVideos.esp 84 54 VotWGeneralPurposePatch.esp 85 55 Homemaker - Greenhouse and Bunker Disabler SKE.esp 86 56 SC_ExpandedScrapList.esp 87 57 ImmersiveScrapping_SeasonPass.esp 88 58 Weapons of Fate.esp 89 59 SalvageBeacons.esp 90 5a MoreBobbleheads.esp 91 5b MAGS.esp 92 5c Larger Shipments.esp 93 5d Binary Speech Checks V.4.esp 94 5e 75% Fusion Core Drain.esp 95 5f CriticalHitsOutsideofVATS.esp 96 60 Exploding Eyebots.esp 97 61 FO4Hotkeys.esp 98 62 SlowTime.esp 99 63 Journey.esp 100 64 Live Dismemberment - Regular.esp 101 65 Scroungers Weekly.esp 102 66 More Durable Power Armor - 75%.esp 103 67 No Seeker Boulders.esp 104 68 PeopleAreStrangers.esp 105 69 QuickTrade.esp 106 6a SurvivalOptions.esp 107 6b Quick Save.esp 108 6c XCE.esp 109 6d LunchboxSurprise.esp 110 6e SafeTrunkContentsReworked.esp 111 6f RailroadPerksCut.esp 112 70 StrongBackPlusLite.esp 113 71 WiredReflexes.esp 114 72 CommonwealthChallenges.esp 115 73 LuckyYouPerk.esp 116 74 Reverb and Ambiance Overhaul.esp 117 75 PowerArmorVoice1.esp 118 76 CHKFlora.esp 119 77 NEST_BUNKER_PROJECT.esp 120 78 BTInteriors_Project.esp 121 79 ImmersiveDrumlinDiner.esp 122 7a ImmersiveVendors.esp 123 7b LooksMenu.esp 124 7c SleepOrSave.esp 125 7d CTHColoredFriendliesSneakingAndWeaponDrawn.esp 126 7e BetterSettlers.esp 127 7f BetterSettlersNoLollygagging.esp 128 80 BetterSettlersCleanFacePack.esp 129 81 BetterSettlersFarHarborPatch.esp 130 82 SettlerRenaming-Indicators.esp 131 83 Companion Infinite Ammo and Unbreakable Power Armour.esp 132 84 VisibleCompanionAffinity.esp 133 85 Glowing Animals Emit Light.esp 134 86 DeathclawVariety.esp 135 87 Lots More Facial Hair.esp 136 88 Lots More Male Hairstyles.esp 137 89 Fr4nssonsLightTweaks.esp 138 8a MoreNoticeableHitEffect_Medium.esp 139 8b CartographersMapMarkers Commonwealth.esp 140 8c CartographersMapMarkers FarHarbor.esp 141 8d CartographersMapMarkers NukaWorld.esp 142 8e TrueStormsFO4-FarHarbor.esp 143 8f DarkerNights.esp 144 90 DarkerNightsDetection.esp 145 91 chem redux.esp 146 92 ColorfulSurvivalIcons.esp 147 93 Auto Hide Crosshair.esp 148 94 LongerPowerLines3x.esp 149 95 Quieter Settlements - Vanilla.esp 150 96 Quieter Settlements - Wasteland Workshop.esp 151 97 Quieter Settlements - Contraptions.esp 152 98 BrighterSettlementLights.esp 153 99 DD_Khassar_De_Templari_Increased_build.esp 154 9a mso_sms.esp 155 9b SkjAlert_All_DLC.esp 156 9c No more monochrome - Color setting for the Pipboy!.esp 157 9d ARWCSM - 2 - Full - Vanilla Weights.esp 158 9e ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp 159 9f ValdacilsItemSorting-AidReducedWeight.esp 160 a0 ValdacilsItemSorting-JunkBetter.esp 161 a1 ValdacilsItemSorting-ModsWeightless.esp 162 a2 ValdacilsItemSorting-NotJunkJustMoney.esp 163 a3 VIS-PatchChemReduxWeightless.esp 164 a4 BTInteriors_Project_Sorting.esp 165 a5 M1Garand.esp 166 a6 HandmadeRevolver.esp 167 a7 OTs-02 Kiparis.esp 168 a8 mjp_PTRS41ATR.esp 169 a9 PlasmaArsenal_BMD.esp 170 aa PlasmaArsenal.esp 171 ab Binoculars.esp 172 ac DOOMRhino.esp 173 ad RangerSequoia.esp 174 ae Fireaxe.esp 175 af M14.esp 176 b0 StG44.esp 177 b1 CorvalhoWidowShotgun.esp 178 b2 M1Garand - AWKCR-VIS.esp 179 b3 Yona_Weapon_DefenseGun.esp 180 b4 HandmadeRevolver - AWKCR-VIS.esp 181 b5 Weapon Conflict Winner.esp 182 b6 LrsamwaysExtendedPaints.esp 183 b7 EnclaveX02.esp 184 b8 Hermetic_PA.esp 185 b9 T-51C Power Armor.esp 186 ba tank_PA.esp 187 bb tumbajamba Advanced Engineering.esp 188 bc tank_PA - tAE - AWKCR.esp 189 bd DX Adventurer Outfit.esp 190 be GlovesOfTheCommonwealth.esp 191 bf WastelandFashion.esp 192 c0 Dogmeat's Backpack.esp 193 c1 WestTekTacticalOptics.esp 194 c2 AnS Wearable Backpacks and Pouches.esp 195 c3 AnS Wearable Backpacks and Pouches - Ballistic Weave.esp 196 c4 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp 197 c5 ARWCSM - AnS Wearable Backpacks and Pouches - Patch.esp 198 c6 LoreFriendlySurvivalChemsVIS.esp 199 c7 Logical Recipes.esp 200 c8 CraftableCookingOil.esp 201 c9 ChoiceChopped.esp 202 ca ChoiceChopped VIS patch.esp 203 cb ChemsPlus.esp 204 cc Craftable Animal Glue - Adhesive Recipes.esp 205 cd MojaveImports.esp 206 ce FunctionalDisplays-AID-VIS-WI.esp 207 cf MojaveImports_ChemsPlusCompatibilityPatch.esp 208 d0 autoweapons.esp 209 d1 Extended weapon mods.esp 210 d2 ExtraLongBarrels.esp 211 d3 3dscopes.esp 212 d4 3dscopes-AddToSpawnList.esp 213 d5 3dscopes-framework.esp 214 d6 3dscopes-m14addon.esp 215 d7 3dscopes-FarHarbor.esp 216 d8 3dscopes-NukaWorld.esp 217 d9 FALLOUT4WT.esp 218 da Craftable Armor Size.esp 219 db Craftable Armor Size - Fix Material Requirements.esp 220 dc Automatron Helmets Fix.esp 221 dd Armorsmith Extended.esp 222 de Survivalist Go-Bags_AE_AWKCR.esp 223 df Mercenary.esp 224 e0 TNR Shoulder Lamp.esp 225 e1 TNR Shoulder Lamp - Settings.esp 226 e2 TNR Shoulder Lamp - Alternate Slot.esp 227 e3 Armorsmith All DLCs Patch.esp 228 e4 StabilizationGauntlets.esp 229 e5 DLC01StabilizationGauntlets.esp 230 e6 More Power Armour Mods.esp 231 e7 More Power Armour Mods - Automatron.esp 232 e8 More Power Armour Mods - X-02.esp 233 e9 Assaultron PowerArmor DLC Edition.esp 234 ea CMPA +150.esp 235 eb RaiderPAChopShop.esp 236 ec Tesla X01.esp 237 ed Dynamic Music Overhaul.esp 238 ee OWR.esp 239 ef SatelliteWorldMap.esp Link to comment Share on other sites More sharing options...
AGreatWeight Posted January 25, 2017 Share Posted January 25, 2017 (edited) I'm far from an expert on load orders, but I can tell you that VotWGeneralPurposePatch.esp should be last in your load order (to stop any mods that alter vanilla workshop records from messing VotW up) Edited January 25, 2017 by AGreatWeight Link to comment Share on other sites More sharing options...
liridonx92 Posted January 25, 2017 Share Posted January 25, 2017 (edited) -- -- - Edited October 23, 2017 by liridonx92 Link to comment Share on other sites More sharing options...
damanding Posted January 25, 2017 Share Posted January 25, 2017 <snip>~ Sorry didnt read all of your post ~<snip>We can tell, because OP already said they used Loot. (Changes to snip and emphasis in quote mine). Link to comment Share on other sites More sharing options...
damanding Posted January 25, 2017 Share Posted January 25, 2017 Loot can't always fix the problem of mods that conflict. I see several mods on there related to chems and food items for instance that I would not be the least bit surprised to find out hard conflict. I personally break down mod conflicts into two kinds, hard and soft. Soft conflicts can be dealt with by load order, whichever mod loads last wins. Hard conflicts must be fixed by creating a merged patch. You're going to need to load your mods with FO4Edit and see where your conflicts are. http://wiki.step-project.com/Guide:Merging_Plugins Link to comment Share on other sites More sharing options...
xMooCowManx Posted January 26, 2017 Author Share Posted January 26, 2017 Weirdly enough, the issue with the food stats fixed itself somehow even though I changed nothing. I'm far from an expert on load orders, but I can tell you that VotWGeneralPurposePatch.esp should be last in your load order (to stop any mods that alter vanilla workshop records from messing VotW up) Fixed, thanks! Loot can't always fix the problem of mods that conflict. I see several mods on there related to chems and food items for instance that I would not be the least bit surprised to find out hard conflict. I personally break down mod conflicts into two kinds, hard and soft. Soft conflicts can be dealt with by load order, whichever mod loads last wins. Hard conflicts must be fixed by creating a merged patch. You're going to need to load your mods with FO4Edit and see where your conflicts are. http://wiki.step-project.com/Guide:Merging_Plugins I did this for conflicting level lists for weapons, so I'll try to give it a go for other conflicts. Although, these patches should probably be at the bottom of the load order, correct? Meaning I should probably put my weapon level list merge ("Weapon Conflict Winner") at the bottom? Link to comment Share on other sites More sharing options...
damanding Posted January 26, 2017 Share Posted January 26, 2017 Strictly speaking I think it only matters that they come after the mods they are patching. Link to comment Share on other sites More sharing options...
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