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Load Order Assistance


xMooCowManx

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I was just wondering if anyone could give me some advice on my load order/mod selection. I'm running a lot of mods and there seems to be a few conflicts/issues with them. Certain things like stat/restoration bonuses from food appear as zero such as Mole Rat Chunks awarding no AP or Grilled Radstag granting no carry weight [pretty much anything found in the food tab for Vald/ARWCSM (honestly not sure which)]. My sorting seems to be a complete mess in general. There have been a few other issues that I can't think of off of the top of my head as well.



Below is my load order (in spoiler). It may be a bit of a mess because I tried using LOOT to sort my mods, but things ended up even less functional so I went through and tried to sort them manually following a load order template. I got most things working correctly but there are still these few issues. I just need to know where I'm going wrong. Any help is much appreciated!




0 0 Fallout4.esm


1 1 DLCRobot.esm


2 2 DLCworkshop01.esm


3 3 DLCCoast.esm


4 4 DLCworkshop02.esm


5 5 DLCworkshop03.esm


6 6 DLCNukaWorld.esm


7 7 SettlementKeywords.esm


8 8 ArmorKeywords.esm


9 9 ConcealedArmor.esm


10 a EthreonMasterPlan.esp


11 b Homemaker.esm


12 c Snap'n Build.esm


13 d SpringCleaning.esm


14 e CROP.esm


15 f TrueStormsFO4.esm


16 10 VideoMaster.esm


17 11 Unofficial Fallout 4 Patch.esp


18 12 ConcealedArmor.esp


19 13 Perk Magazine Material Fix.esp


20 14 Lever Action Reload Fix.esp


21 15 Better Vendor Stalls.esp


22 16 OCDecorator.esp


23 17 OCDispenser.esp


24 18 CraftableWorkingWaterPipes.esp


25 19 BalconySupports.esp


26 1a Rebsy's Greebles 1.5 SKE PC - Boat Release.esp


27 1b Eli_Crafting Shiz 9000.esp


28 1c CREAtiveClutter.esp


29 1d dinoshelf.esp


30 1e dinoshelf_extra_ammo.esp


31 1f DD_AIO Test Mark 1.esp


32 20 ExpandedSettlementBuildings.esp


33 21 FunctionalDisplays.esp


34 22 FunctionalDisplays-Collectibles.esp


35 23 BetterShackBridges.esp


36 24 BetterStores.esp


37 25 BS-ExtraCustomProps.esp


38 26 Northland Diggers.esp


39 27 Northland Diggers New.esp


40 28 OSHA_Signs.esp


41 29 Taxidermy_Expanded.esp


42 2a Thematic and Practical.esp


43 2b cartman1975_warehouse.esp


44 2c WoodenPrefabsExtended.esp


45 2d AutoDoors.esp


46 2e Business Settlements.esp


47 2f Colored Workshop Lights.esp


48 30 ConcreteWalls_More_Snaps.esp


49 31 Cozy Beds.esp


50 32 VltCageElevator.esp


51 33 GruffyddsSignsAndPosters.esp


52 34 SignsOfTheTimesCategorized.esp


53 35 BetterJunkFences.esp


54 36 Power Conduits and Pylons Overhaul.esp


55 37 SettlementGarageSale.esp


56 38 SLR.esp


57 39 TheFridge.esp


58 3a VanillaExtensions.esp


59 3b CabinInTheWoods.esp


60 3c VerticalConduits.esp


61 3d Weapon Brackets.esp


62 3e OctaviusSentibar_Labels.esp


63 3f WindowBoards.esp


64 40 BoxHouses.esp


65 41 PipeGalore.esp


66 42 ScrapGrinder.esp


67 43 OWR_CraftableDecor.esp


68 44 Camping.esp


69 45 BasementLiving.esp


70 46 LR_Motorcycle.esp


71 47 LR_LoneWandererFarHarbour.esp


72 48 LR_LoneWandererNukaWorld.esp


73 49 OWR_CraftableDecor_SKPatch.esp


74 4a OCDecoratorDLC.esp


75 4b FunctionalDisplays-MISC-VIS-HTNJ.esp


76 4c FunctionalDisplays-Patch-DLC-ALL-VIS.esp


77 4d BS-FarHarborExpansion.esp


78 4e BS-FunctionalDisplaysPatch.esp


79 4f Thematic and Practical - DLC.esp


80 50 Invisible_Guard_Marker-SKE.esp


81 51 Power Conduits and Pylons Overhaul - SKE.esp


82 52 OWR_CraftableDecor_CW.esp


83 53 SpecialVideos.esp


84 54 VotWGeneralPurposePatch.esp


85 55 Homemaker - Greenhouse and Bunker Disabler SKE.esp


86 56 SC_ExpandedScrapList.esp


87 57 ImmersiveScrapping_SeasonPass.esp


88 58 Weapons of Fate.esp


89 59 SalvageBeacons.esp


90 5a MoreBobbleheads.esp


91 5b MAGS.esp


92 5c Larger Shipments.esp


93 5d Binary Speech Checks V.4.esp


94 5e 75% Fusion Core Drain.esp


95 5f CriticalHitsOutsideofVATS.esp


96 60 Exploding Eyebots.esp


97 61 FO4Hotkeys.esp


98 62 SlowTime.esp


99 63 Journey.esp


100 64 Live Dismemberment - Regular.esp


101 65 Scroungers Weekly.esp


102 66 More Durable Power Armor - 75%.esp


103 67 No Seeker Boulders.esp


104 68 PeopleAreStrangers.esp


105 69 QuickTrade.esp


106 6a SurvivalOptions.esp


107 6b Quick Save.esp


108 6c XCE.esp


109 6d LunchboxSurprise.esp


110 6e SafeTrunkContentsReworked.esp


111 6f RailroadPerksCut.esp


112 70 StrongBackPlusLite.esp


113 71 WiredReflexes.esp


114 72 CommonwealthChallenges.esp


115 73 LuckyYouPerk.esp


116 74 Reverb and Ambiance Overhaul.esp


117 75 PowerArmorVoice1.esp


118 76 CHKFlora.esp


119 77 NEST_BUNKER_PROJECT.esp


120 78 BTInteriors_Project.esp


121 79 ImmersiveDrumlinDiner.esp


122 7a ImmersiveVendors.esp


123 7b LooksMenu.esp


124 7c SleepOrSave.esp


125 7d CTHColoredFriendliesSneakingAndWeaponDrawn.esp


126 7e BetterSettlers.esp


127 7f BetterSettlersNoLollygagging.esp


128 80 BetterSettlersCleanFacePack.esp


129 81 BetterSettlersFarHarborPatch.esp


130 82 SettlerRenaming-Indicators.esp


131 83 Companion Infinite Ammo and Unbreakable Power Armour.esp


132 84 VisibleCompanionAffinity.esp


133 85 Glowing Animals Emit Light.esp


134 86 DeathclawVariety.esp


135 87 Lots More Facial Hair.esp


136 88 Lots More Male Hairstyles.esp


137 89 Fr4nssonsLightTweaks.esp


138 8a MoreNoticeableHitEffect_Medium.esp


139 8b CartographersMapMarkers Commonwealth.esp


140 8c CartographersMapMarkers FarHarbor.esp


141 8d CartographersMapMarkers NukaWorld.esp


142 8e TrueStormsFO4-FarHarbor.esp


143 8f DarkerNights.esp


144 90 DarkerNightsDetection.esp


145 91 chem redux.esp


146 92 ColorfulSurvivalIcons.esp


147 93 Auto Hide Crosshair.esp


148 94 LongerPowerLines3x.esp


149 95 Quieter Settlements - Vanilla.esp


150 96 Quieter Settlements - Wasteland Workshop.esp


151 97 Quieter Settlements - Contraptions.esp


152 98 BrighterSettlementLights.esp


153 99 DD_Khassar_De_Templari_Increased_build.esp


154 9a mso_sms.esp


155 9b SkjAlert_All_DLC.esp


156 9c No more monochrome - Color setting for the Pipboy!.esp


157 9d ARWCSM - 2 - Full - Vanilla Weights.esp


158 9e ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp


159 9f ValdacilsItemSorting-AidReducedWeight.esp


160 a0 ValdacilsItemSorting-JunkBetter.esp


161 a1 ValdacilsItemSorting-ModsWeightless.esp


162 a2 ValdacilsItemSorting-NotJunkJustMoney.esp


163 a3 VIS-PatchChemReduxWeightless.esp


164 a4 BTInteriors_Project_Sorting.esp


165 a5 M1Garand.esp


166 a6 HandmadeRevolver.esp


167 a7 OTs-02 Kiparis.esp


168 a8 mjp_PTRS41ATR.esp


169 a9 PlasmaArsenal_BMD.esp


170 aa PlasmaArsenal.esp


171 ab Binoculars.esp


172 ac DOOMRhino.esp


173 ad RangerSequoia.esp


174 ae Fireaxe.esp


175 af M14.esp


176 b0 StG44.esp


177 b1 CorvalhoWidowShotgun.esp


178 b2 M1Garand - AWKCR-VIS.esp


179 b3 Yona_Weapon_DefenseGun.esp


180 b4 HandmadeRevolver - AWKCR-VIS.esp


181 b5 Weapon Conflict Winner.esp


182 b6 LrsamwaysExtendedPaints.esp


183 b7 EnclaveX02.esp


184 b8 Hermetic_PA.esp


185 b9 T-51C Power Armor.esp


186 ba tank_PA.esp


187 bb tumbajamba Advanced Engineering.esp


188 bc tank_PA - tAE - AWKCR.esp


189 bd DX Adventurer Outfit.esp


190 be GlovesOfTheCommonwealth.esp


191 bf WastelandFashion.esp


192 c0 Dogmeat's Backpack.esp


193 c1 WestTekTacticalOptics.esp


194 c2 AnS Wearable Backpacks and Pouches.esp


195 c3 AnS Wearable Backpacks and Pouches - Ballistic Weave.esp


196 c4 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp


197 c5 ARWCSM - AnS Wearable Backpacks and Pouches - Patch.esp


198 c6 LoreFriendlySurvivalChemsVIS.esp


199 c7 Logical Recipes.esp


200 c8 CraftableCookingOil.esp


201 c9 ChoiceChopped.esp


202 ca ChoiceChopped VIS patch.esp


203 cb ChemsPlus.esp


204 cc Craftable Animal Glue - Adhesive Recipes.esp


205 cd MojaveImports.esp


206 ce FunctionalDisplays-AID-VIS-WI.esp


207 cf MojaveImports_ChemsPlusCompatibilityPatch.esp


208 d0 autoweapons.esp


209 d1 Extended weapon mods.esp


210 d2 ExtraLongBarrels.esp


211 d3 3dscopes.esp


212 d4 3dscopes-AddToSpawnList.esp


213 d5 3dscopes-framework.esp


214 d6 3dscopes-m14addon.esp


215 d7 3dscopes-FarHarbor.esp


216 d8 3dscopes-NukaWorld.esp


217 d9 FALLOUT4WT.esp


218 da Craftable Armor Size.esp


219 db Craftable Armor Size - Fix Material Requirements.esp


220 dc Automatron Helmets Fix.esp


221 dd Armorsmith Extended.esp


222 de Survivalist Go-Bags_AE_AWKCR.esp


223 df Mercenary.esp


224 e0 TNR Shoulder Lamp.esp


225 e1 TNR Shoulder Lamp - Settings.esp


226 e2 TNR Shoulder Lamp - Alternate Slot.esp


227 e3 Armorsmith All DLCs Patch.esp


228 e4 StabilizationGauntlets.esp


229 e5 DLC01StabilizationGauntlets.esp


230 e6 More Power Armour Mods.esp


231 e7 More Power Armour Mods - Automatron.esp


232 e8 More Power Armour Mods - X-02.esp


233 e9 Assaultron PowerArmor DLC Edition.esp


234 ea CMPA +150.esp


235 eb RaiderPAChopShop.esp


236 ec Tesla X01.esp


237 ed Dynamic Music Overhaul.esp


238 ee OWR.esp


239 ef SatelliteWorldMap.esp



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Loot can't always fix the problem of mods that conflict. I see several mods on there related to chems and food items for instance that I would not be the least bit surprised to find out hard conflict. I personally break down mod conflicts into two kinds, hard and soft. Soft conflicts can be dealt with by load order, whichever mod loads last wins. Hard conflicts must be fixed by creating a merged patch. You're going to need to load your mods with FO4Edit and see where your conflicts are. http://wiki.step-project.com/Guide:Merging_Plugins

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Weirdly enough, the issue with the food stats fixed itself somehow even though I changed nothing.

 

 

I'm far from an expert on load orders, but I can tell you that VotWGeneralPurposePatch.esp should be last in your load order (to stop any mods that alter vanilla workshop records from messing VotW up)

 

Fixed, thanks!

 

Loot can't always fix the problem of mods that conflict. I see several mods on there related to chems and food items for instance that I would not be the least bit surprised to find out hard conflict. I personally break down mod conflicts into two kinds, hard and soft. Soft conflicts can be dealt with by load order, whichever mod loads last wins. Hard conflicts must be fixed by creating a merged patch. You're going to need to load your mods with FO4Edit and see where your conflicts are. http://wiki.step-project.com/Guide:Merging_Plugins

 

I did this for conflicting level lists for weapons, so I'll try to give it a go for other conflicts. Although, these patches should probably be at the bottom of the load order, correct? Meaning I should probably put my weapon level list merge ("Weapon Conflict Winner") at the bottom?

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