TheGreatEater Posted January 23, 2017 Share Posted January 23, 2017 After my successful Bound Sword. I've been running into a problem where I can make a Conjured Weapon from normal weapon custom meshes. But when I make bound weapons from altered Bound Weapon Nifs in NifSkope. They all end up on the floor. And altering their position in NifSkope while it does alter it's position. Is still unable to be in the players hand. What do I do to fix that problem? I even tried replacing the weapon in my working Bound Sword, for a new weapon. And it ran into the same problem. Link to comment Share on other sites More sharing options...
TheGreatEater Posted January 29, 2017 Author Share Posted January 29, 2017 Bump http://i127.photobucket.com/albums/p142/nemrog/ScreenShot17_zpsz1jsgmso.png That's the problem. As you can see on the ground the item is on the floor. Now attack wise, in FPV it is "held" and when I attack the same range as the dagger (sword, bow, staff, what have you) attacks. But the weapon is stuck on the floor. And when on NifSkope I raise the Z value, or even the Y and X value it moves, but it's 'floating' and stationary. Rather than welded as a true weapon. How do I fix that problem? Link to comment Share on other sites More sharing options...
TheGreatEater Posted February 3, 2017 Author Share Posted February 3, 2017 Bump. You can see the weapon on the ground between the legs. I see a lot of bound weapon threads via google on how to add textures to bound weapons, or the common advice of "simply attack a bound weapon FX to a weapon". But I can't find anything on what to do when a weapon rather than appearing in the hands when summoned, is firmly affixed to the ground. Now attack wise, it's reach, blood graphics, and damage are as if it were in the hand itself. But the weapon never moves from it's position on the ground between the legs. And when I alter it in NifSkope, it hovers but doesn't actually move when attacking. Link to comment Share on other sites More sharing options...
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