mojodaro Posted March 22, 2008 Share Posted March 22, 2008 Hopefully this will be simple thing that someone can explain, or point me to a tutorial... I'm new to mods. Currently I'm building a mountaintop home - so far, I'm trying to use or mod existing items.And so far, I'm having decent luck. My current problem is as follows: - I've decided to decorate the interior by hanging shields from the various city guards on the walls.- In game play, if I start a game from outside the home, and enter it, everything works fine. The shields stay on the walls where I put them. - If I start from s save game where I'm inside the home, all the shields drop to the ground. (By the way, I've tried having them so that only the handles in embedded in the wall, and I've also tried having the shields be ever so slightly embedded in the walls. Either way, they drop to the ground when I start from inside the place. * Additional note: there are some other things, like books that are falling over hen I start fro inside the home, but I think that may just be that I have them floating slightly, or something like that. My big concern is the shields, as the clearly are hanging. Thanks.- mojo Link to comment Share on other sites More sharing options...
Vagrant0 Posted March 22, 2008 Share Posted March 22, 2008 For things like hanging shields, or weapon displays, although I think there's some trick to make it where the reference has its havok removed (can't remember how), you may be better off just using a static that links to the item's .nif (extracted from the BSAs). This should prevent the havok of these items from working, and prevent them from being picked up by some greedy player. You may however need to make a copy of the nifs and change the havok layer to OL_static in nifscope then link that mesh to an activator if you wanted the player to be able to pull the item off the wall (some additional scripting is needed to disable the reference (on the wall) and add the item to the player's inventory). Link to comment Share on other sites More sharing options...
mojodaro Posted March 22, 2008 Author Share Posted March 22, 2008 Thanks Vagrant. I only understood about half of that, but I think you've pointed me in the right direction - in a direction in any case, which is more than I had before. I think your first option is the one as I don't want these items to be able to be pulled from the wall for use (well, except for one of them - but I can leave that for later.) Link to comment Share on other sites More sharing options...
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