Jump to content

Predict turns needed to move to a location/tile


Recommended Posts

It would be useful to be able to know how many turns it would take to get to the objective, like hacking or rescue, in a timed mission, so that you can plan your move accordingly and avoid wasting time with enemies.Currently players(me) would just rush to the objective when there is little time left in the mission while enemies still around .This function also might help in other scenarios

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...