FlyingHigh10000000 Posted January 15, 2012 Share Posted January 15, 2012 (edited) How would I go about setting the resources to be called directly from the BSA, to avoid any conflict with those in power, since obviously I can't upload a file that has any vanilla resources in it? Right now I have a few meshes in a subdirectory that I extracted them to, so I could tell the GECK to use them for the weapons I created, and the container they're in. This is the best place to upload mods for any sort of exposure these days, so a different site is a last resort. The GECK won't let me tell it to use files from the BSA, or at least I don't know how. As of now the structure of the mod is as follows: /Data/Gantz.esp/Data/Meshes/Izanagi/*meshes used by my mod* Edit: And once again a quick look in FNVedit pointed me in the right direction. >_< Sorry. Edited January 15, 2012 by FlyingHigh10000000 Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 16, 2012 Share Posted January 16, 2012 Why did you create your own path for vanilla meshes? Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted January 16, 2012 Author Share Posted January 16, 2012 Because I couldn't path to them using the GECK, since they were in the bsa. I used FNVedit to just point them to the directory the same way other items are, though, and it turned out as expected. :) Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 16, 2012 Share Posted January 16, 2012 You should extract what you want from the bsa, them browse to them like you're expecting. After that you can delete them if you want. Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted January 16, 2012 Author Share Posted January 16, 2012 (edited) I ended up doing that, thanks. I do have another problem, though. http://www.thenexusf...-render-window/ The title is misleading, since I fixed that problem with a simple rename. The container just doesn't have any collision data now, and can't be activated. :\ Just..disregard everything. I seem to be solving these problems on my own as they come up, for some reason. Edited January 16, 2012 by FlyingHigh10000000 Link to comment Share on other sites More sharing options...
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