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So my mod uses resources from vanilla BSAs, but I had to extract them


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How would I go about setting the resources to be called directly from the BSA, to avoid any conflict with those in power, since obviously I can't upload a file that has any vanilla resources in it? Right now I have a few meshes in a subdirectory that I extracted them to, so I could tell the GECK to use them for the weapons I created, and the container they're in. This is the best place to upload mods for any sort of exposure these days, so a different site is a last resort. The GECK won't let me tell it to use files from the BSA, or at least I don't know how. As of now the structure of the mod is as follows:

 

/Data/Gantz.esp

/Data/Meshes/Izanagi/*meshes used by my mod*

 

Edit: And once again a quick look in FNVedit pointed me in the right direction. >_< Sorry.

Edited by FlyingHigh10000000
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I ended up doing that, thanks.

I do have another problem, though.

 

http://www.thenexusf...-render-window/

 

The title is misleading, since I fixed that problem with a simple rename. The container just doesn't have any collision data now, and can't be activated. :\

 

Just..disregard everything. I seem to be solving these problems on my own as they come up, for some reason.

Edited by FlyingHigh10000000
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