orangedeal Posted January 24, 2017 Share Posted January 24, 2017 (edited) I want to put the same level of the same creatures. E.g. all assaultrons will have 25 level and my char will have 20 lvl at the time of this encounter. Can it cause problems with NPC spawn? What type of Assaultron the game will give me?Or it just doesn't matter and I shouldn't worry? http://distlinks.net/img/lnk/f4_ck_lvldata213.gif Edited January 24, 2017 by orangedeal Link to comment Share on other sites More sharing options...
orangedeal Posted January 24, 2017 Author Share Posted January 24, 2017 Also I wold like to know, is there any difference between single Level field and two others Calc Min/Max. Are they equal? If I set Level 25 in the first field will it be the same as 25 - 25 in Calc Min/Max? Link to comment Share on other sites More sharing options...
Urtho Posted January 25, 2017 Share Posted January 25, 2017 The level field just indicates what is displayed for stats below that field - meaning what the stats are at the specified level if you have auto-calc turned on. The level of spawned creatures is set in a leveled character list such as the default Assaultron list LCharAssaultron where you can setup the spawning possibilities for your encounter. Look at the example list and you'll see that it is set up to have different chances to spawn Assaultrons based on levels 1, 36, and 46. If you make a similar list but delete all entries but one at 25, you'll have nothing show up below that level and at levels 25 and up nothing but that single character. Link to comment Share on other sites More sharing options...
orangedeal Posted January 25, 2017 Author Share Posted January 25, 2017 I get it. So I can just set 1 level in Leveling Data for all NPC, if I want to set hard limit of NPC parameters? Is that possible to make random spawn of all these NPC's without binding to character's level? DLC01LCharBotRaiderSentryDLC01EncBotRaiderSentry01a - 1 levelDLC01EncBotRaiderSentry01Template - 30 levelDLC01EncBotRaiderSentry02 - 40 levelDLC01EncBotRaiderSentry03 - 50 levelDLC01EncBotRaiderSentry04 - 60 levelAre these levels work like between 1 and 30 level, 30 and 40 level etc?If my char will be limited (let's imagine) forever with 30 level, I'll never see sentry bots under 40 lvl and higher selection? How I can avoid this? Or there is no easy/quick way? (I can live with that) Link to comment Share on other sites More sharing options...
Urtho Posted January 26, 2017 Share Posted January 26, 2017 I get it. So I can just set 1 level in Leveling Data for all NPC, if I want to set hard limit of NPC parameters? Set the min level and max level to the same if you want a static level NPC - 25 in your case. Is that possible to make random spawn of all these NPC's without binding to character's level? Set all of the entries to a level of 1 (or the min level of your encounter) and the game will randomly select an actor from the list when the encounter is spawned. If my char will be limited (let's imagine) forever with 30 level, I'll never see sentry bots under 40 lvl and higher selection? How I can avoid this? Or there is no easy/quick way? (I can live with that) If you WANT to see higher level bots but your character remains forever that level, you'll need to change the entries for the list as outlined above. Don't let an entry in the list be higher than your max character level and you'll still have a chance to see high level bots if you've used a custom list with your customized settings for the level of the encounter, like this: level NPC 1 DLC01EncBotRaiderSentry01a1 DLC01EncBotRaiderSentry01Template1 DLC01EncBotRaiderSentry021 DLC01EncBotRaiderSentry031 DLC01EncBotRaiderSentry04 Because the level for the entries is all 1 in this example, the game will choose from any of the entries in the list at random once you reach level 1 (start of the game of course). The entries for the characters can be set to any level you want in the records for each individual NPC, the list doesn't care what character level they are when choosing which actor to spawn when set up in this way. Link to comment Share on other sites More sharing options...
orangedeal Posted January 27, 2017 Author Share Posted January 27, 2017 (edited) This is the most clear description that I've seen :happy:I have noticed that if we want to set e.g. lever 1, it is necessary to use PC Level Mult and set 1 min - 1 max, but not just Level 1, or we will have mismatch at leat with Health parameter. Even if we check/uncheck Auto Calc Stats. Why? :mellow: Thanks! Edited January 27, 2017 by orangedeal Link to comment Share on other sites More sharing options...
Urtho Posted January 28, 2017 Share Posted January 28, 2017 If you use PC Level Mult the Auto Calc flag is used by default so the health will fluctuate as you change the level number. See this page on the CK wiki if you're still confused: Creation Kit - NPC Stats Tab The page is for Skyrim but the calculations work the same for Fallout. Link to comment Share on other sites More sharing options...
Starwaster Posted January 28, 2017 Share Posted January 28, 2017 One thing to be aware of with PC Level Mult, is that if the leveled list consists of other leveled lists then the NPC's health won't be recalculated as level changes. (i.e. the NPC level will continue to change as the player levels but the health will remain the same as the level it was at when first calculated) Link to comment Share on other sites More sharing options...
orangedeal Posted January 28, 2017 Author Share Posted January 28, 2017 (edited) UrthoOk. I just don't remember now, is there any difference with Level and Auto Calc stats activated and deactivated. But I will stick with PC Level Mult.StarwasterNow I'm confused :smile: If I fix NPC level with PC Level Mult (1-1 level for all NPC), why their stats should change?I want to make it as advised by Urtho. All leveled NPC will have 1-st level, so I will meet all NPCs in this game, regardless of the level. I hope that will work. In other words, I want to completely eliminate the leveling from this game.My goal is to make the game more or less similar to reality. E.g. all humans will have 50-120 HP. It depends on the species (children, aged, women, men etc.). Same about other NPC. It shouldn't depend from level. Leveling will work only for me and only for non-combat skills (like lock picking). Or I will lock my level via console and add perk manually. Edited January 28, 2017 by orangedeal Link to comment Share on other sites More sharing options...
orangedeal Posted February 13, 2017 Author Share Posted February 13, 2017 (edited) What if I set separate Inventory for every NPC without the Templates? Whether there can be any performance problems or else? Same about all other stats. Edited February 13, 2017 by orangedeal Link to comment Share on other sites More sharing options...
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