gamergirl109 Posted January 15, 2012 Share Posted January 15, 2012 Hi guys, A while ago I made a texture/mesh replacer for the Dragonscale Helm (http://www.skyrimnexus.com/downloads/file.php?id=3300), and I would really like some help making it standalone and craftable. I've tried following the tutorials on my own and haven't had any luck. I don't know what I'm doing wrong, so I would greatly appreciate it if someone could give me some tips or even make it standalone for me. T_T Link to comment Share on other sites More sharing options...
hucifer Posted January 15, 2012 Share Posted January 15, 2012 (edited) Hi guys, A while ago I made a texture/mesh replacer for the Dragonscale Helm (http://www.skyrimnexus.com/downloads/file.php?id=3300), and I would really like some help making it standalone and craftable. I've tried following the tutorials on my own and haven't had any luck. I don't know what I'm doing wrong, so I would greatly appreciate it if someone could give me some tips or even make it standalone for me. T_T I'm a newbie at modding, myself, but I do have some experience at doing this particular job. The easiest method is to use SkyEdit to create a brand new item so the game won't replace existing models/textures (duh!). In SkyEdit, load up Skyrim.esm (do NOT set it as Active), look for the Dragonscale helmet in the Armature and Armors item lists, create a copy of each entry and call it what you want (e.g in Armors > Helmets, rename ArmorDragonscaleHelmet to ArmorDragonscaleHood). Then you can edit the new item however you want - change the textures, meshes, armor rating, enchants etc. and it won't affect the default Dragonscale Helmet. Bear in mind that Khajiit and Argonians need their own specific meshes added separately in the Armatures list. To make the item craftable / improvable you have to add recipes in the Forge / Armor Table categories respectively. When you've made your changes, just "save as..." to create your new plugin. Happy modding. -h- Edited January 15, 2012 by hucifer Link to comment Share on other sites More sharing options...
gamergirl109 Posted January 15, 2012 Author Share Posted January 15, 2012 That's what I've been working with. I can make it a separate item, but I run into problems when I try to set my custom model for it and end up still replacing the model for the vanilla helm. Link to comment Share on other sites More sharing options...
hucifer Posted January 15, 2012 Share Posted January 15, 2012 (edited) That's what I've been working with. I can make it a separate item, but I run into problems when I try to set my custom model for it and end up still replacing the model for the vanilla helm. So you've created a new folder for your mesh at data/meshes/armor? It should just be a case of editing the new item's properties in the Armature list and changing the file path for the model to use your new mesh, and also making sure your DragonscaleHood entry in the Armors > Helmets list is set to use the new model. Other than that, I'm not sure what the issue might be. EDIT: I've just realised that my first commented might have been misleading. Don't RENAME the DragonscaleHelmet entries, but make a copy of them and set a new name for the hood. If you rename the original entries, you'll obviously just end up using the vanilla helm. Edited January 15, 2012 by hucifer Link to comment Share on other sites More sharing options...
gamergirl109 Posted January 15, 2012 Author Share Posted January 15, 2012 That's what I've been working with. I can make it a separate item, but I run into problems when I try to set my custom model for it and end up still replacing the model for the vanilla helm. So you've created a new folder for your mesh at data/meshes/armor? It should just be a case of editing the new item's properties in the Armature list and changing the file path for the model to use your new mesh, and also making sure your DragonscaleHood entry in the Armors > Helmets list is set to use the new model. Other than that, I'm not sure what the issue might be. EDIT: I've just realised that my first commented might have been misleading. Don't RENAME the DragonscaleHelmet entries, but make a copy of them and set a new name for the hood. If you rename the original entries, you'll obviously just end up using the vanilla helm. Here's my exact steps: 1. Create a new entry named 'DragonscaleHood' in Amrature.2. Tell this entry to use Meshes\Armor\dragonscalehoodm_1.nif and Meshes\Armor\dragonscalehoodf.nif3. Create new entry in Armor list.4. edit the stats, races that can use it etc.5. click on the arrow next to Model and tell it to use 'DragonscaleHood' entry as the model.6. Add a crafting recipe for the hood in recipes7. Add tempering recipe8. save the .esp then I load up the game, and the hood is working, but I equip the vanilla dragonscale helm and it is using my hood mesh and textures. And, no, I didn't forget to take out the replacer. I seriously don't understand wtf I'm doing wrong... Link to comment Share on other sites More sharing options...
gamergirl109 Posted January 15, 2012 Author Share Posted January 15, 2012 bump Link to comment Share on other sites More sharing options...
hucifer Posted January 15, 2012 Share Posted January 15, 2012 Can't think of anything obviously wrong in your methodology. It's bound to be something tiny you forgot to do. If you like I could take a quick look at it to see if anything is noticeably wrong. Zip everything up and send me the file if you want a fresh set of eyes on it. Link to comment Share on other sites More sharing options...
747823 Posted January 15, 2012 Share Posted January 15, 2012 (edited) Edit: Actually can you upload the ESP? Edited January 15, 2012 by 747823 Link to comment Share on other sites More sharing options...
gamergirl109 Posted January 15, 2012 Author Share Posted January 15, 2012 (edited) EDIT: http://www.mediafire.com/?kq6cdgpd2rccu37 <--- Meshes, Textures, ESP all there Edited January 15, 2012 by gamergirl109 Link to comment Share on other sites More sharing options...
gamergirl109 Posted January 15, 2012 Author Share Posted January 15, 2012 Bump Link to comment Share on other sites More sharing options...
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