PsychorGames Posted January 24, 2017 Share Posted January 24, 2017 This will be my first mod ever. I have a cursory knowledge of the GECK and know a bit about functions and making perks, but I'd like some help on making this cool pacifist perk that I thought of! It'll be a trait you can select at game start, but you'll be able to get it as a perk too. You gain 10x experience whenever experience is earned, but ONLY if your 'People Killed' stat is 3 or less. Your 'Creatures Killed' stat must also be 20 or less. If you pass the thresholds for killed people or creatures, the perk will become unavailable to acquire, or if you already have it, the perk will be lost and you will no longer earn 10x experience. Is this possible to make? I'd very much like someone to point out what to do, and I'll promptly make this mod. Thanks for reading and I appreciate your help! Link to comment Share on other sites More sharing options...
Ladez Posted January 24, 2017 Share Posted January 24, 2017 Use a perk entry with an Adjust Experience Points entry point and add conditions using the GetPCMiscStat function for "People Killed" and "Creatures Killed". Give the perk itself similar conditions (not in the entry point) to make it unavailable past the threshold. Finally, to remove the perk when you pass the thresholds, write a quest script with the GetPCMiscStat and RemovePerk functions and attach it to a quest with the Start Game Enabled flag set. Link to comment Share on other sites More sharing options...
PsychorGames Posted January 24, 2017 Author Share Posted January 24, 2017 Dude you're sweet! I'm going to try this out next time I'm at my computer. By the way, do you think doing this frequently would be okay? I'm talking about asking people online to tell me how to make a mod. I have a LOT of cool mod ideas and I can see myself having fun in asking more experienced modders the steps I need to take to see my ideas come to life. Link to comment Share on other sites More sharing options...
Ladez Posted January 24, 2017 Share Posted January 24, 2017 Of course, ask away. If someone's around who has time and knows the answer you'll get some help, or at least a push in the right direction. :) Link to comment Share on other sites More sharing options...
PsychorGames Posted January 24, 2017 Author Share Posted January 24, 2017 (edited) Well while you're here... How would I go about making a mod that would make it so enemies ALWAYS flee the player if any of their limbs are crippled? Let's exclude the Centurions and Legate Lanius, because they're tough, highly trained fighting machines. Okay, every enemy (and creatures) except Legates and Centurions flee when you cripple their limbs, and followers are not affected by this (so followers won't randomly flee from battle when they've been injured) Thanks for helping! PS, should I make a new thread to ask a list of questions like these in? Would it be appropriate, or is it cool if I just ask you questions right here? Thanks in advance. Edited January 24, 2017 by PsychorGames Link to comment Share on other sites More sharing options...
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